Skip to main content

Time-Layered Gamic Interaction with a Virtual Museum Template

  • Conference paper
  • First Online:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12642))

Included in the following conference series:

Abstract

This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Hadley, P.: What do the best museum websites all do?: Cogapp, Online (2017)

    Google Scholar 

  2. Huhtamo, E.: On the origins of the virtual museum. In: Parry, R. (ed.) Museums in a Digital Age, pp. 121–135. Taylor & Francis, London, UK (2013)

    Google Scholar 

  3. Baldwin, J.: Saying What You Mean & Getting Better at What You Do. Leadership Matters Thoughts on 21st Century museum leadership by Anne Ackerson and Joan Baldwin, vol. 2017 (2017)

    Google Scholar 

  4. Huhtamo, E.: On the Origins of the Virtual Museum Virtual Museums and Public Understanding of Science and Culture, pp. 121–135. Nobel Foundation, Stockholm, Sweden (2010)

    Google Scholar 

  5. Sylaiou, S., Liarokapis, F., Kotsakis, K., Patias, P.: Virtual museums, a survey and some issues for consideration. J. Cult. Heritage 10, 520–528 (2009)

    Article  Google Scholar 

  6. Rahaman, H., Champion, E.: The scholarly rewards and tragic irony of 3D models in virtual heritage discourse. In: Haeusler, M., Schnabel, M.A., Fukuda, T. (eds.): 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019). CuminCAD, Wellington NZ, pp. 695–704 (2019)

    Google Scholar 

  7. Ioannides, M., Davies, R.: ViMM-virtual multimodal museum: a manifesto and roadmap for europe’s digital cultural heritage. In: Ricardo, J.-G., Mendonça, l.P., Jotsov, V., Marques, M., Martins, J., Bierwolf, R. (eds.): Proceedings of 9th International Conference on Intelligent Systems 2018 Theory, Research and Innovation in Applications (IS 2018) Conference, Funchal - Madeira, Portugal, pp. 343–350. IEEE (2018)

    Google Scholar 

  8. Kahn, R.: Corona as curator: how museums are responding to the pandemic. Elephant Lab (2020)

    Google Scholar 

  9. UNESCO: COVID-19: UNESCO and ICOM concerned about the situation faced by the world’s museums. vol. 2020. UNESCO, Online UNESCO website (2020)

    Google Scholar 

  10. Müller, K.: Museums and virtuality. In: Parry, R. (ed.) Museums in a Aigital Age, pp. 295–305. Routledge, Abingdon Oxford (2013)

    Google Scholar 

  11. Bernier, R.: The uses of virtual museums: the French viewpoint. In: Sixth International Conference of Museums and the Web, Boston, Massachusetts USA, pp. 17–20 (2002)

    Google Scholar 

  12. Champion, E., Rahaman, H.: 3D digital heritage models as sustainable scholarly resources. Sustainability 11, 1–8 (2019)

    Article  Google Scholar 

  13. Müller, K.: Museums and virtuality. Curator Mus. J. 45, 21–33 (2002)

    Google Scholar 

  14. Wazlawick, R.S., et al.: Providing more interactivity to virtual museums: a proposal for a VR authoring tool. Presence Teleoperators Virtual Environ. 10, 647–656 (2001)

    Google Scholar 

  15. Petridis, P., et al.: Exploring and interacting with virtual museums. In: Figueiredo, A., Velho, G.L. (eds.): Proceedings of Computer Applications and Quantitative Methods in Archaeology (CAA), Tomar, Portugal, pp. 73–82 (2005)

    Google Scholar 

  16. Sylaiou, S., Mania, K., Paliokas, I., Killintzis, V., Liarokapis, F., Patias, P.: Exploring the effect of diverse technologies incorporated in virtual museums on visitors’ perceived sense of presence. In: Intelligent Environments (Workshops), pp. 493–506 (2013)

    Google Scholar 

  17. Bekele, M., Champion, E.: Redefining mixed reality: user-reality-virtuality and virtual heritage perspectives. In: Haeusler, M., Schnabel, M.A., Fukuda, T. (eds.): 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019). CuminCAD, Wellington, New Zealand, pp. 675–68 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Erik Champion .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Champion, E., Kerr, R., Rahaman, H., McMeekin, D. (2021). Time-Layered Gamic Interaction with a Virtual Museum Template. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-73043-7_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-73042-0

  • Online ISBN: 978-3-030-73043-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics