Abstract
Having the ability to do something efficiently and successfully is essential to any worker of any discipline, but who’s to say that a worker has or has not developed competence, Only the instructor? The worker? Both? If for example we select a driving school, who’s to say that a student is competent to drive? If he is going to drive it, we better be sure that not only the instructor, but the student feels competent enough to drive, otherwise, an accident could happen. In this paper, we will present the self-analysis of a group of 30 students from 3 different disciplines (IT, Art design, and Industrial Engineering) on the development of collaborative multidisciplinary work, problem analysis, and problem-solving competence along with this, we will present the comparative of the professor’s evaluation of those same competencies. Both of them gave substantial evidence that high development levels have been achieved.
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Authors would like to acknowledge the financial support of Writing Lab, TecLabs, Tecnologico de Monterrey, Mexico, in the production of this work.
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González-Mendívil, J.A., Rodríguez-Paz, M.X., Zamora-Hernández, I. (2021). Virtual Reality Environment as a Developer of Working Competences. In: Ahram, T., Taiar, R., Groff, F. (eds) Human Interaction, Emerging Technologies and Future Applications IV. IHIET-AI 2021. Advances in Intelligent Systems and Computing, vol 1378. Springer, Cham. https://doi.org/10.1007/978-3-030-74009-2_18
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