Abstract
With the progress of game technology, the interactions between people and input devices have become more diverse and versatile. Meanwhile, with the introduction of somatosensory games, the mode of interaction is no longer restricted to manual operation. Players can input operational instructions into the game through gestures or bodily movements; in addition, the demand for activity space is different from that in the past. When operating game consoles, players not only pay attention to the distance between their eyes and monitors but also need a proper space to move around. Therefore, besides exploring the correlation between bodily activity space and virtual space, this study probes the influence of somatosensory dance games on children’s bodily movements. The findings show that by performing dances with the help of somatosensory games, children can understand the dance movements in the games and improve their spatial presence. Moreover, the ages of children have a close relationship with the execution of basic bodily movements. Lastly, children in the youngest group mainly employ the upper body while dancing. The findings can be used as a reference for game development.
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This study was subsidized under National Sci-tech Programs supervised by the Ministry of Science and Technology, the Executive Yuan, with it coded MOST 108-2221-E-165-001. At the same time, the authors hereby extend our sincere gratitude to the reviewers who gave many valuable suggestions for revision of this paper.
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Lin, H., Hsiao, MY., Hsieh, YC., Huang, KL., Tsai, CW., Lin, W. (2021). A Preliminary Study on the Effect of Somatosensory Games upon Children’s Activity Space and Bodily Movements. In: Rau, PL.P. (eds) Cross-Cultural Design. Experience and Product Design Across Cultures. HCII 2021. Lecture Notes in Computer Science(), vol 12771. Springer, Cham. https://doi.org/10.1007/978-3-030-77074-7_10
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