Skip to main content

Development of More Concept Words Leads to the Generation of More Idea Sketches

  • Conference paper
  • First Online:
Cross-Cultural Design. Experience and Product Design Across Cultures (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12771))

Included in the following conference series:

  • 1316 Accesses

Abstract

In this study, we evaluated the performance of designers’ idea development using the IDEATOR app as the designers’ ideation tool and investigated whether there were differences in behavior linkages and idea sketches among designers from three design fields. The results were as follows: 1. According to our analysis of the video data recorded by designers using IDEATOR, their behaviors included nine behavioral codes separated into three behavior modes (GI, GA, TH) and an error action code; 2. The designers used IDEATOR for ideation and most frequently engaged in GI behavior, especially those in the fields of graphic and product design; 3. The designers who used IDEATOR for ideation had a tendency to frequently develop concept words. In particular, graphic designers were highly dependent on word-type data to perform the ideation process; and 4. The more input concept words on the interface of the IDEATOR mind map employed by the designers, the more idea sketches the designers drew. As they input additional concept words, the designers also produced sketches that fit into multiple lateral thinking categories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Sun, L., Xiang, W., Chai, C., Wang, C., Huang, Q.: Creative segment: a descriptive theory applied to computer-aided sketching. Des. Stud. 35(1), 54–79 (2014)

    Article  Google Scholar 

  2. Ozkaya, I., Akin, Ö.: Requirement-driven design: assistance for information traceability in design computing. Des. Stud. 27(3), 381–398 (2006)

    Article  Google Scholar 

  3. Segers, N.M., de Vries, B., Achten, H.H.: Do word graphs stimulate design? Des. Stud. 26(6), 625–647 (2005)

    Article  Google Scholar 

  4. Siangliulue, P., Chan, J., Gajos, K.Z., Dow, S.P.: Providing timely examples improves the quantity and quality of generated ideas. In: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, Glasgow, UK (2015)

    Google Scholar 

  5. Golembewski, M., Selby, M.: Ideation decks: a card-based design ideation tool. In: Proceedings of the 8th ACM Conference on Designing Interactive Systems, Aarhus, Denmark (2010)

    Google Scholar 

  6. Cruz, V., Gaudron, N.: Open-ended objects: a tool for brainstorming. In: Proceedings of the 8th ACM Conference on Designing Interactive Systems, Aarhus, Denmark (2010)

    Google Scholar 

  7. Ahmed, S.: Encouraging reuse of design knowledge: a method to index knowledge. Des. Stud. 26(6), 565–592 (2005)

    Article  Google Scholar 

  8. Westerman, S.J., Kaur, S.: Supporting creative product/commercial design with computer-based image retrieval. In: Proceedings of the 14th European Conference on Cognitive Ergonomics: Invent! Explore! London, UK (2007)

    Google Scholar 

  9. Cheng, P.-J.: Development of a mobile app for generating creative ideas based on exploring designers’ on-line resource searching and retrieval behavior. Des. Stud. 44C, 74–99 (2016)

    Article  Google Scholar 

  10. Cheng, P.-J.: A study on Designers’ Searching-retrieving Behaviour in the Ideation Process. (PhD), National Yunlin University of Science &Technology, Unpublished doctoral dissertation (2010)

    Google Scholar 

  11. Cheng, P.-J., Yen, J.: Study on searching-retrieving behaviour in designers’ ideation process. Bull. Jpn. Soc. Sci. Des. 55(3), 91–98 (2008)

    Google Scholar 

  12. Schön, D.A., Wiggins, G.: Kinds of seeing and their function in designing. Des.Stud. 13(2), 135–156 (1992)

    Article  Google Scholar 

  13. Dorst, K., Cross, N.: Creativity in the design process: co evolution of problem-solution. Des. Stud. 22(5), 425–437 (2001)

    Article  Google Scholar 

  14. Suwa, M., Gero, J., Purcell, T.: Unexpected discoveries and S-invention of design requirements: important vehicles for a design process. Des. Stud. 21(6), 539–567 (2000)

    Article  Google Scholar 

  15. Verstijnem, I., Hennessey, J., Leeuwen, C., Hamel, R., Goldschmidt, G.: Sketching and design creative discovery. Des. Stud. 19(4), 519–546 (1998)

    Article  Google Scholar 

  16. McGown, A., Green, G., Rodgers, P.: Visible ideas: information patterns of conceptual sketch activity. Des. Stud. 19(4), 431–453 (1998)

    Article  Google Scholar 

  17. Goldschmidt, G.: On visual design thinking: the vis kids of architecture. Des. Stud. 15(2), 159–174 (1994)

    Article  Google Scholar 

  18. Herbert, D.: Architectural and Study Drawings. Wiley, New York (1993)

    Google Scholar 

Download references

Acknowledgement

The author gratefully acknowledges the support provided by the Ministry of Science and Technology under Grant No. MOST 109–2410-H-004–036. Additional gratitude goes to the 15 designers who participated in this study and the two coders, Nian-Chen Cai and Tsai-Ping Chang, who participated in the analysis.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Cheng, PJ. (2021). Development of More Concept Words Leads to the Generation of More Idea Sketches. In: Rau, PL.P. (eds) Cross-Cultural Design. Experience and Product Design Across Cultures. HCII 2021. Lecture Notes in Computer Science(), vol 12771. Springer, Cham. https://doi.org/10.1007/978-3-030-77074-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77074-7_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77073-0

  • Online ISBN: 978-3-030-77074-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics