Abstract
Trans-disciplinary innovative methods enable designers to collaborate with people from different industries, unleashing a higher level of creativity and exploring future innovation opportunities. The Innovation Geometry model redefines the category and evaluation criteria of innovation, which was originally established by the author to guide the R&D innovation of enterprises. Based on the author’s teaching practice in China, this paper discusses the application of Innovation Geometry model in design education, especially to guide how to design future opportunities. Innovation Geometry model borrows the spatial dimensions of Geometry and integrates the six core elements that drive innovation: market, technology, product, people, aesthetics and trend, which upgrades the two-dimensional innovation model that focused on technology-driven innovation and market-driven innovation to the spatial dimension Innovation Design, and introduces the fourth dimension time. This research analyses the author’s teaching practices of Innovation Design undergraduate program at the Central Academy of Fine Arts in Beijing and aims to summarize the methods of applying Innovation Geometry model to explore future innovative opportunities in design education.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Cheng, S.: Innovation Geometry – transdisciplinary multidimensional innovation, enhance innovation integration capability of enterprise. Tsinghua Bus. Rev. 84(9), 58–64 (2020)
Schell, J.: The Art of Game Design: A Book of Lenses. 2nd edn. A K Peters/CRC Press, United States (2014)
Christensen, C.M.: The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail, Harvard Business School Press, Boston (1997)
SCRY Digital Embryo section page. https://scccccry.com/digitalembryo. Accessed 11 Feb 2021
Brain, E.: Emerging Sneaker Brands Are Taking on the Big Boys, One Step at a Time -Keep notwoways, Virón, SCRY™ Lab, Good News and Roscomar on your radar. Hypebeast. https://hypebeast.com/2021/1/emerging-sneaker-brands-notwoways-roscomar-scry-lab-viron-good-news. Accessed 11 Feb 2021
SCRY Homepage. https://scccccry.com. Accessed 10 Feb 2021
Tharp, B., Tharp, S: Discursive Design: Critical, Speculative, and Alternative Things. The MIT Press, United States (2019)
vHM Design Futures x Speculative Futures LDN 004. https://medium.com/@speculativefutureslondon/speculative-futures-ldn-x-vhm-design-futures-1227da1d2c4e. Accessed 11 Feb 2021
Torrisi, S., Hall, A.: Missing miscommunications in interdisciplinary design practice. In: International Conference on Engineering and Product Design Education 5&6 September 2013, Dublin Institute of Technology, Dublin, Ireland
Hall, A.: Experimental design: design experimentation. Des. Issues 27(2), 17–26 (2011)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Cheng, S. (2021). Innovation Geometry Model as a Way to Explore Future Innovative Opportunities. In: Rau, PL.P. (eds) Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development. HCII 2021. Lecture Notes in Computer Science(), vol 12772. Springer, Cham. https://doi.org/10.1007/978-3-030-77077-8_25
Download citation
DOI: https://doi.org/10.1007/978-3-030-77077-8_25
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-77076-1
Online ISBN: 978-3-030-77077-8
eBook Packages: Computer ScienceComputer Science (R0)