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User-Friendliness of Different Pitches of Auditory Cues in Autonomous Vehicle Scenarios

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Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents (HCII 2021)

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Abstract

We conducted a study to evaluate the user-friendliness of different pitches of auditory cues in autonomous vehicle scenarios under the objective and subjective evaluation criteria. First, we designed 6 different pitches of cues to test how intuitive they are at learning and how accurate they are at matching 6 emergency levels. And then we carried out a survey using a questionnaire to collect subjective preference for these pitches. Finally, experimental results demonstrated that the lowest and highest pitches were more intuitive in learning, while those in the middle range required more effort to match and were more likely to cause errors in recognition. The subjective preference showed that cues with relatively low and high pitches received the most popularity from participants. And cues with higher pitches were often more interrupting, and occupied more attention. Combining the results of objective test and subjective preference, we believed that the pitches in the middle range were less user-friendly than the lower and higher ones.

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Acknowledgement

The paper is supported by Hunan Key Research and Development Project (Grant No. 2020SK2094) and the National Key Technologies R&D Program of China (Grant No. 2015BAH22F01).

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Ren, X., Luan, Y., Zhao, X., Du, P., Tan, H. (2021). User-Friendliness of Different Pitches of Auditory Cues in Autonomous Vehicle Scenarios. In: Rau, PL.P. (eds) Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents. HCII 2021. Lecture Notes in Computer Science(), vol 12773. Springer, Cham. https://doi.org/10.1007/978-3-030-77080-8_20

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  • DOI: https://doi.org/10.1007/978-3-030-77080-8_20

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