Skip to main content

Research on Factors Influencing Users’ Technology Acceptance of Virtual Museums

  • Conference paper
  • First Online:
Culture and Computing. Interactive Cultural Heritage and Arts (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12794))

Included in the following conference series:

  • 2603 Accesses

Abstract

With the development of information technology and experience economy, virtual museums has become the digital development and extension of traditional museums. At the beginning of this year (2020), virtual museums have been rapidly popularized in the form of “cloud exhibition” in the epidemic situation, and have shown great market development potential. This study aims to analyze the factors influencing users' technology acceptance on virtual museums. 15 related factors have been defined through desktop research, among which the key elements and their internal association have been summarized through the method of DEMATEL. The results show that “Improving the quality of the tour”, “Having a multi-sensory experience” and “Accessing to rich information” are the key influencing factors, while “Positive media comment” and “Assurance of the brand” are the main influenced ones. In the internal mechanism of users’ technology acceptance of virtual museums, the perceived ease of use encompasses the main cause factors and has a strong impact on the dimensions of perceived pleasure, perceived usefulness and perceived safety. Based on the above findings, several suggestions have been proposed to help practitioners further enhance the use experience of virtual museums.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Sun, D.: A brief review of virtual museum theory and museum construction in Europe and America. Fine Arts. 06, 20–26 (2020). https://doi.org/10.13864/j.cnki.cn11-1311/j.005975

    Article  Google Scholar 

  2. Liu, J., Jialing, L.: Finding opportunities in danger: response and optimization of digital cultural services in public museums under the new crown pneumonia epidemic. Hum. World. 07, 35–40 (2020). https://doi.org/10.16737/j.cnki.rwtx81281190.2020.07.007

    Article  Google Scholar 

  3. Huang, K., Li, W.: From the analysis of limitations to targeted practice - Reflections on break-through the predicaments of theme exhibition in science and technology museum. J. Nat. Sci. Museum Res. 3(02), 47–54 (2018). https://doi.org/10.19628/j.cnki.jnsmr.2018.02.007

    Article  Google Scholar 

  4. Merritt, E., Xie, Y.: U.S. Museum Trends Watch (2017). https://am-us.org/docs/default-source/center-for-the-future-of-museums/trendswatch-2017.pdfsfvrsn=2

  5. Simon, N.: Where’s the mobile museums project for intact social groups (2010). http://museumtwo.blogspot.com/search?q=mobile+media+intact

  6. John, H.: Falk: Identity and the Museum Visitor Experience, 1st edn. Routledge, New York (2009)

    Google Scholar 

  7. Asai, K., Sugimoto, Y., Billinghurst, M.: Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum. In: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 119–124. ACM, New York (2010). https://doi.org/10.1145/1900179.1900203

  8. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quart. 13(3), 319–340 (1989)

    Article  Google Scholar 

  9. Li, Y., Yin, B.: Research on influencing factors of corporate environmental behavior based on DEMATEL. J. Guangxi Cadres College Econ. Manage. 31(1), 26–33 (2019). https://doi.org/10.3969/j.issn.1008-8806.2019.01.005

    Article  MathSciNet  Google Scholar 

  10. Gao, F., Gao, X.: A review on foreign Information technology acceptance models. Res. Dev. Manage. 23(2), 95–105 (2011). https://doi.org/10.13581/j.cnki.rdm.2011.02.014.

  11. Jung, Y., Perez-Mira, B., Wiley-Patton, S.: Consumer adoption of mobile TV: examining psychological flow and media content. Comput. Hum. Behav. 25(1), 123–129 (2009). https://doi.org/10.1016/j.chb.2008.07.011

    Article  Google Scholar 

  12. Shin, D.H.: The evaluation of user experience of the virtual world in relation to extrinsic and intrinsic motivation. Int. J. Hum.-Comput. Interact. 25(6), 530–553 (2009). https://doi.org/10.1080/10447310902963951

    Article  Google Scholar 

  13. Fang, X.: Research on the consuming behavior of IPTV audience. Huazhong Science and Technology University. Ph.D. dissertation (2008). https://kns.cnki.net/KCMS/detail/detail.aspx?dbname=CDFD0911&filename=2009141740.nh

Download references

Acknowledgments

We thank the course instructor, Chunrong Liu, who provided useful suggestions and ideas for the study. We are grateful to the subjects who participated in the questionnaire study and provided strong support for the conduct of this experiment.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gong, W., Xiao, B. (2021). Research on Factors Influencing Users’ Technology Acceptance of Virtual Museums. In: Rauterberg, M. (eds) Culture and Computing. Interactive Cultural Heritage and Arts. HCII 2021. Lecture Notes in Computer Science(), vol 12794. Springer, Cham. https://doi.org/10.1007/978-3-030-77411-0_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77411-0_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77410-3

  • Online ISBN: 978-3-030-77411-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics