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“Let There Be Light”: Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12785))

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Abstract

More and more digital scientific apps appear in children family education due to their attraction, but they are difficult to help children deepen the understanding of abstract scientific concepts. Herein, in order to further help children learn light science, we evaluated a serious game which is based on the image schema theory. The game uses the interactive strategy of analogy to bridge the gap between children's intuitive cognition and scientific explanation, and integrates the gamification to achieve the training goal. The degree of children's concept understanding was compared by the pre-test and post-test results of 15 children. The results show that children can more accurately understand basic optical concepts and actively create their own light stories.

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Gu, Z., Ling, W., Liu, B., Liu, Z. (2021). “Let There Be Light”: Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies: Games and Virtual Environments for Learning. HCII 2021. Lecture Notes in Computer Science(), vol 12785. Springer, Cham. https://doi.org/10.1007/978-3-030-77943-6_3

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  • DOI: https://doi.org/10.1007/978-3-030-77943-6_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77942-9

  • Online ISBN: 978-3-030-77943-6

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