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Educational Video Game Design for Teaching and Learning Musical Harmony

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning (HCII 2021)

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Abstract

Video games are used as tools for the educational process in various areas of knowledge, including language, mathematics, history, and many others. However, its use for teaching and learning musical harmony is limited.

This research aims to propose the design of a prototype of a video game for teaching and learning musical harmony. For this, the study is based on the social constructivist theory of learning, promoting a greater connection with intrinsic motivation and collaborative learning to achieve the learning contents. To attain this goal, a Research and Development (R&D) methodology was implemented. This methodology is divided into two parts: (1) Research until reaching a product, which, in this case, is a design prototype; (2) product evaluation and improvement for implementation.

First, we proposed a design prototype based on research and design principles, and then, we evaluated the design usability. This evaluation reviews the interfaces and how the user interacts with the game.

We applied various usability methods taking into consideration aspects of interface, playability, and education. We also redesigned the original prototype and improved it based on the evaluations’ results to accomplish the final design prototype. In summary, we designed a video game prototype for teaching musical harmony based on the social constructivist theory of education and fully validated it by using diverse usability testing methods.

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Acknowledgements

This work was supported by Fomento de la Investigación UNIACC, DIP 02ART-2020, Chile. Also supported by CONICYT’s Basal Funds for Centers of Excellence, Project FB0003, Chile.

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Correspondence to Daniela Medel .

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Medel, D., Sánchez, J. (2021). Educational Video Game Design for Teaching and Learning Musical Harmony. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies: Games and Virtual Environments for Learning. HCII 2021. Lecture Notes in Computer Science(), vol 12785. Springer, Cham. https://doi.org/10.1007/978-3-030-77943-6_5

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  • DOI: https://doi.org/10.1007/978-3-030-77943-6_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77942-9

  • Online ISBN: 978-3-030-77943-6

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