Skip to main content

Optimizations of a Generic Holographic Projection Model for GPU’s

  • Conference paper
  • First Online:
Computational Science – ICCS 2021 (ICCS 2021)

Abstract

Holographic projections are volumetric projections that make use of the wave-like nature of light and may find use in applications such as volumetric displays, 3D printing, lithography and LIDAR. Modelling different types of holographic projectors is straightforward but challenging due to the large number of samples that are required. Although computing capabilities have improved, recent simulations still have to make trade-offs between accuracy, performance and level of generalization. Our research focuses on the development of optimizations that make optimal use of modern hardware, allowing larger and higher-quality simulations to be run. Several algorithms are proposed; (1) a brute force algorithm that can reach 20% of the theoretical peak performance and reached a \(43{\times }\) speedup w.r.t. a previous GPU implementation and (2) a Monte Carlo algorithm that is another magnitude faster but has a lower accuracy. These implementations help researchers to develop and test new holographic devices.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    A sum of N random vectors can be represented by a two-dimensional random walk of N steps. The corresponding distribution is derived by (and named after) Rayleigh and is given by \( p(\ell ) = \frac{2\ell }{N} \exp \left( -\ell ^2/N\right) \), where \(\ell \) is the length or absolute value of the phasor-sum[20]. The expected value of this distribution is proportional to \(\sqrt{N}\). This distribution requires the input phasors to have unit length, but more refined solutions that allow for arbitrary amplitude and phase distributions exist as well [4].

  2. 2.

    The exact number of floating point operations is difficult to determine because compilers can restructure code and certain implementations are hardware-dependent. For example fused multiply-add operations and hardware-units for special arithmetic such as the square root [7].

References

  1. Abdelfattah, A., Baboulin, M., et al.: High-performance tensor contractions for GPUs. Procedia Comput. Sci. 80, 108–118 (2016)

    Article  Google Scholar 

  2. Abdelfattah, Ahmad, Haidar, Azzam, Tomov, Stanimire, Dongarra, Jack: Performance, design, and autotuning of batched GEMM for GPUs. In: Kunkel, Julian M.., Balaji, Pavan, Dongarra, Jack (eds.) ISC High Performance 2016. LNCS, vol. 9697, pp. 21–38. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-41321-1_2

    Chapter  Google Scholar 

  3. Asanovic, K., Bodik, R., Catanzaro, B.C., et al.: The landscape of parallel computing research: a view from Berkeley. Technical report UCB/EECS-2006-183, EECS Department, University of California, Berkeley (2006)

    Google Scholar 

  4. Beckmann, P.: Statistical distribution of the amplitude and phase of a multiply scattered field. J. Res. Natl. Bur. Stand. 66D(3), 231–240 (1962)

    MathSciNet  Google Scholar 

  5. Bokor, N., Papp, Z.: Monte Carlo method in computer holography. Opt. Eng. 36, 1014–1020 (1997)

    Article  Google Scholar 

  6. Brady, D.J., Choi, K., Marks, D.L., Horisaki, R., Lim, S.: Compressive holography. Opt. Express 17(15), 13040–13049 (2009)

    Article  Google Scholar 

  7. Corporation, N.: CUDA C++ Programming Guide, version 11.1.1, October 2020

    Google Scholar 

  8. Davis, P.J., Rabinowitz, P.: Methods of numerical integration. Courier Corporation (2007)

    Google Scholar 

  9. Gabor, D.: A new microscopic principle. Nature 161, 777–778 (1948)

    Article  Google Scholar 

  10. Hecht, E., Zajac, A.: Optics. Addison Wesley, Reading (1974)

    Google Scholar 

  11. Kogge, P.M., Stone, H.S.: A parallel algorithm for the efficient solution of a general class of recurrence equations. IEEE Trans. Comput. 100(8), 786–793 (1973)

    Article  MathSciNet  Google Scholar 

  12. Li, X., Liang, Y., Yan, S., et al.: A coordinated tiling and batching framework for efficient GEMM on GPUs. In: Proceedings of the 24th Symposium on Principles and Practice of Parallel Programming, pp. 229–241 (2019)

    Google Scholar 

  13. Li, Z.: Principle and characteristics of 3D display based on random source constructive interference. Opt. Express 22(14), 16863–16875 (2014)

    Article  Google Scholar 

  14. Merrill, D.: Cub documentation (2020). Accessed 01 Aug 2020

    Google Scholar 

  15. Nickolls, J., Dally, W.J.: The GPU computing era. IEEE Micro 30(2), 56–69 (2010)

    Article  Google Scholar 

  16. Niederreiter, H.: Random number generation and quasi-Monte Carlo methods. SIAM (1992)

    Google Scholar 

  17. Nishitsuji, T., Shimobaba, T., et al.: Review of fast calculation techniques for computer-generated holograms with the point-light-source-based model. IEEE Trans. Industr. Inf. 13(5), 2447–2454 (2017)

    Article  Google Scholar 

  18. NVIDIA Corporation: The API Reference guide for cuBLAS (v11.0.3) (2020)

    Google Scholar 

  19. Pal, S., Beaumont, J., Park, et al.: Outerspace: an outer product based sparse matrix multiplication accelerator. In: 2018 IEEE International Symposium on High Performance Computer Architecture (HPCA), pp. 724–736. IEEE (2018)

    Google Scholar 

  20. Rayleigh, J.W.S.B.: The Theory of Sound, vol. 2. Macmillan (1896)

    Google Scholar 

  21. Rivenson, Y., Stern, A., Javidi, B.: Compressive Fresnel holography. J. Display Technol. 6(10), 506–509 (2010)

    Article  Google Scholar 

  22. Ross, S.M.: Simulation. Academic Press, New York (2012)

    Google Scholar 

  23. Tsang, P., Poon, T.C., Wu, Y.: Review of fast methods for point-based computer-generated holography. Photon. Res. 6(9), 837–846 (2018)

    Article  Google Scholar 

  24. Voschezang, M.: Holographic Projector Simulations (2020). github.com/voschezang/Holographic-Projector-Simulations/tree/snapshot-stochastic-estimators

  25. Younge, A.J., Walters, J.P., Crago, S., Fox, G.C.: Evaluating GPU pass through in XEN for high performance cloud computing. In: 2014 IEEE International Parallel & Distributed Processing Symposium Workshops, pp. 852–859. IEEE (2014)

    Google Scholar 

  26. Zhang, H., Cao, L., Zhang, H., Zhang, W., Jin, G., Brady, D.J.: Efficient block-wise algorithm for compressive holography. Opt. Express 25(21), 24991–25003 (2017)

    Article  Google Scholar 

  27. Zhao, T., et al.: Accelerating computation of CGH using symmetric compressed look-up-table in color holographic display. Opt. Express 26(13), 16063–16073 (2018)

    Article  Google Scholar 

  28. Zhao, Y., Cao, L., et al.: Accurate calculation of computer-generated holograms using angular-spectrum layer-oriented method. Opt. Express 23(20), 25440–25449 (2015)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mark Voschezang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Voschezang, M., Fransen, M. (2021). Optimizations of a Generic Holographic Projection Model for GPU’s. In: Paszynski, M., Kranzlmüller, D., Krzhizhanovskaya, V.V., Dongarra, J.J., Sloot, P.M. (eds) Computational Science – ICCS 2021. ICCS 2021. Lecture Notes in Computer Science(), vol 12745. Springer, Cham. https://doi.org/10.1007/978-3-030-77970-2_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77970-2_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77969-6

  • Online ISBN: 978-3-030-77970-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics