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A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities

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Universal Access in Human-Computer Interaction. Design Methods and User Experience (HCII 2021)

Abstract

Accessibility is a right for everyone. For this, sets of guidelines are created by authors and organizations with the objective to develop technologies more inclusive. Actually, digital games are one of the most used resources for entertainment, then they need to be inclusive to all people, regardless of their disabilities. This work presents a Systematic Literature Mapping performed to identify the guidelines for digital games aimed at people with disabilities. As a result, 44 papers that propose guidelines were accepted and analyzed. It was found the disabilities, the types of games, and the age range of the target audience covered by the guidelines. With an examination more profound, it was obtained a resulting set of guidelines for the development of digital games aimed at People with Cognitive Disabilities.

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  1. 1.

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Acknowledgments

The authors wish to acknowledge that this work was supported by Santa Catarina State University (UDESC) and Postgraduate Monitoring Scholarship Program (PROMOP) offered by this university. The authors also would like to thank FAPESC (public call FAPESC/CNPq No. 06/2016 support the infrastructure of CTI for young researchers, project T.O. No.: 2017TR1755 - Ambientes Inteligentes Educacionais com Integração de Técnicas de Learning Analytics e de Gamificação), and National Council for Scientific and Technological Development -CNPq (www.cnpq.br.) no. 308395/2020-4. This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - Brasil (CAPES) (www.capes.gov.br.) - Finance Code 001.

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Correspondence to Isabela Gasparini .

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Annex I - Guidelines for DGs to People with Cognitive Disabilities

Annex I - Guidelines for DGs to People with Cognitive Disabilities

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Dutra, T.C., Felipe, D., Gasparini, I., Maschio, E. (2021). A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design Methods and User Experience. HCII 2021. Lecture Notes in Computer Science(), vol 12768. Springer, Cham. https://doi.org/10.1007/978-3-030-78092-0_4

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  • DOI: https://doi.org/10.1007/978-3-030-78092-0_4

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