Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12762)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2021.
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About this book
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows:
Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI
Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgeryPart III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work
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Keywords
- artificial intelligence
- computer vision
- data communication systems
- gesture recognition
- human engineering
- human-computer interaction
- image processing
- information retrieval
- machine learning
- network protocols
- pattern recognition
- signal processing
- software engineering
- telecommunication networks
- user experience
- user interfaces
- wireless telecommunication systems
Table of contents (49 papers)
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HCI Theory, Education and Practice
Other volumes
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Human-Computer Interaction. Theory, Methods and Tools
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Human-Computer Interaction. Interaction Techniques and Novel Applications
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Human-Computer Interaction. Design and User Experience Case Studies
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Human Interface and the Management of Information. Information Presentation and Visualization
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Human Interface and the Management of Information. Information-Rich and Intelligent Environments
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Design Methods and User Experience
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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
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Virtual, Augmented and Mixed Reality
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Cross-Cultural Design. Experience and Product Design Across Cultures
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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
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Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents
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Social Computing and Social Media: Experience Design and Social Network Analysis
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Social Computing and Social Media: Applications in Marketing, Learning, and Health
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Augmented Cognition
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service
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Design, User Experience, and Usability: UX Research and Design
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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
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Design, User Experience, and Usability: Design for Contemporary Technological Environments
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies: New Challenges and Learning Experiences
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Learning and Collaboration Technologies: Games and Virtual Environments for Learning
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Human Aspects of IT for the Aged Population. Technology Design and Acceptance
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Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games: Experience Design and Game Mechanics
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HCI in Games: Serious and Immersive Games
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HCI in Mobility, Transport, and Automotive Systems
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Adaptive Instructional Systems. Design and Evaluation
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Adaptive Instructional Systems. Adaptation Strategies and Methods
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Culture and Computing. Interactive Cultural Heritage and Arts
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Culture and Computing. Design Thinking and Cultural Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2021 - Late Breaking Papers: Design and User Experience
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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
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HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Late Breaking Posters
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HCI International 2021 - Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: Human-Computer Interaction. Theory, Methods and Tools
Book Subtitle: Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
Editors: Masaaki Kurosu
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-78462-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-78461-4Published: 18 June 2021
eBook ISBN: 978-3-030-78462-1Published: 03 July 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXXIII, 657
Number of Illustrations: 60 b/w illustrations, 202 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Systems Organization and Communication Networks, Information Systems Applications (incl. Internet)