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Engaging New Residents’ City Exploration Using a Gamified Location-Based Information Interactive System

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Human-Computer Interaction. Theory, Methods and Tools (HCII 2021)

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Abstract

This study aims to examine ways to assist new residents in exploring and acquiring location knowledge about their cities using gamified navigation systems. For residents who have just moved into a new city, the issue of how to better integrate themselves into the city and community and then establish connections and bonds with their surroundings is a challenge. Our goal is to help new residents who have moved into a new city know more about their urban environment and establish emotional connections with the surrounding places. We develop two systems for a case study to explore the demands and interaction during city exploration activities. We also conduct a user study to observe and evaluate user experiences using our systems. We hope our study provides some reflections for the further design of these types of services and systems that can engage residents in exploring cities and strengthen their connections with the cities.

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Notes

  1. 1.

    https://www.pokemongo.com/en-us/.

  2. 2.

    https://unity.com.

  3. 3.

    https://developer.vuforia.com.

  4. 4.

    https://www.jiyugaoka-abc.com.

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Zhang, Y., Cao, Y., Nakajima, T. (2021). Engaging New Residents’ City Exploration Using a Gamified Location-Based Information Interactive System. In: Kurosu, M. (eds) Human-Computer Interaction. Theory, Methods and Tools. HCII 2021. Lecture Notes in Computer Science(), vol 12762. Springer, Cham. https://doi.org/10.1007/978-3-030-78462-1_32

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  • DOI: https://doi.org/10.1007/978-3-030-78462-1_32

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  • Online ISBN: 978-3-030-78462-1

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