Skip to main content

Dynamic Course of Action Analysis with Uncertainty of Information in Wargaming Environment

  • Conference paper
  • First Online:
HCI International 2021 - Posters (HCII 2021)

Abstract

Human information interaction (HII) focuses on the ability to capture, communicate, and understand the problems, tasks, ideas, and concepts which can be applied to ultimately generate courses of action (CoA) and make decisions. The complexities in each part of HII make it a challenging area to research. One of these challenges is the inherent variability that comes with human decision makers. Another challenge is the nuances of the interactions needed to solve the problem or complete a task. Additionally, there is also the challenge of the imperfect nature of information. These challenges, like the elements of HII, are intertwined, which adds to the complexity of the problem. Previous research in the information element and its imperfect nature has led to work in creating an uncertainty of information (UoI) paradigm, which is represented as a numerical value. A strength of the UoI concept is the descriptors which are used to express the causal reasoning behind the uncertainty. These descriptors are taken from Gershon’s terminology and act as taxonomies to enable an easier way of understanding and communicating uncertainty, particularly for decision making. As this research is expanded, the utilization of human computer interaction (HCI) as a technique that allows for the investigation of UoI and the elements of HII dynamically is extremely important. The HCI technique utilized for this work is the wargaming simulation environment. Through wargaming, we can investigate and understand how CoA and their corresponding decisions (when there is UoI) are made so that the mission objectives are optimally achieved.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Gershon, N.: Visualization of an imperfect world. IEEE Comput. Graph. Appl. 18(4), 43–45 (1998)

    Article  Google Scholar 

  • Mnih, V., Badia, A.P., Mirza, M., Graves, A., Lillicrap, T.P., Harley, T., Kavukcuoglu, K.: Asynchronous Methods for Deep Reinforcement Learning (2016). arXiv:1602.01783

  • Raglin, A., Metu, S., Lott, D.: Challenges of simulating uncertainty of information. In: Stephanidis, C., Antona, M., Ntoa, S. (eds.) HCII 2020. CCIS, vol. 1293, pp. 255–261. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-60700-5_33

    Chapter  Google Scholar 

  • Richardson, J., Mittrick, M.: Game Simulation for Agent-based Command and Control Experimentation. MORS Symposium – Poster (2020)

    Google Scholar 

  • Vinyals, O., et al.: StarCraft II: A New Challenge for Reinforcement Learning (2017). arXiv:1708.04782v1

  • Waytowich, N., Barton, S.L., Lawhern, V., Warnell, G.A.: Narration-based Reward Shaping Approach using Grounded Natural Language Commands (2019). arXiv:1911.00497

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Adrienne Raglin .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 This is a U.S. government work and not under copyright protection in the U.S.; foreign copyright protection may apply

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Raglin, A., Richardson, J., Mittrick, M., Metu, S. (2021). Dynamic Course of Action Analysis with Uncertainty of Information in Wargaming Environment. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_71

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-78642-7_71

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-78641-0

  • Online ISBN: 978-3-030-78642-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics