Abstract
The COVID-19 outbreak has caused worldwide confusion. However, in the Republic of Korea, it has overcome the situation by using a variety of communication infrastructures. Especially in Korea, a new word Homt appeared. Home fitness is referred to as ‘home training' in Korea and is called Homt for short. It is a word for a new method of home fitness which has emerged based on Internet infrastructure. This is a service made possible on a fast network in Korea, where a great deal of data is transmitted at high speed. Our research goal is to create fitness game, PixE, using a smartphone camera that everybody has. Basically, it is a game of strength exercises such as squats and lunges. It uses machine learning technology to exchange information over a fast network in Korea while minimizing the burden of poor smartphone resources. It is based on the detection of human movements by getting images from a smartphone in real time on the server. Motion recognition and a variety of effects are created using extracted images. The final image is pixelated and sent back to the smartphone. With the edited image by using ML, the user himself becomes a main character in the fitness game. It is a fitness game for Homt that can be easily used anytime, anywhere. If the user only has a smartphone, that's all! In particular, it has a user focus and be immersed in it by becoming the main character that appears directly into the game. Before the official release, we demonstrated with two groups, exercise experts and laymen. We found that the effects of the exercise were no different than the existing effects. We hope to create an environment where you can easily home fitness anytime, anywhere, not in a special situation such as COVID-19.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Lee, J.: ‘Home Training’ and ‘Homemade’ are popular… The phenomenon changed by COVID-19 re-proliferation. https://www.newspim.com/news/view/20200901000472. Accessed 25 Feb 2021
densepose. http://densepose.org/. Accessed 25 Mar 2021
Kinect. https://en.wikipedia.org/wiki/Kinect. Accessed 25 Mar 2021
Medium. https://medium.com/tensorflow/real-time-human-pose-estimation-in-the-browser-with-tensorflow-js-7dd0bc881cd5. Accessed 25 Mar 2021
Yoon, S.-W., Oh, J.-M., Jung, C.-H., Lee, K.-C.: A research of action recognition based on Kinect for constructing a smart home system. The Korean Institute of Information Scientists and Engineers Proceedings of Academic Presentation, pp. 610–612, 12 2017
Tensorflow. https://www.tensorflow.org. Accessed 25 Mar 2021
Acknowledgement
This work was supported by the National Research Foundation of Korea Grant funded by the Korean Government (2019S1A5B5A07110229).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Kim, J., Lim, Y.K. (2021). PixE: Home Fitness Method Using Machine Learning with Smartphone. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1421. Springer, Cham. https://doi.org/10.1007/978-3-030-78645-8_42
Download citation
DOI: https://doi.org/10.1007/978-3-030-78645-8_42
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-78644-1
Online ISBN: 978-3-030-78645-8
eBook Packages: Computer ScienceComputer Science (R0)