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Authoring of VR/AR Applications

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Virtual and Augmented Reality (VR/AR)

Abstract

This chapter deals with the authoring of VR and AR applications. The focus here is on the use of authoring tools in the form of software development kits (SDKs) or game engines. First, the actual authoring process will be briefly discussed before selected authoring tools for VR and AR are reviewed. Subsequently, the authoring process and the use of the tools will be illustrated through typical case studies. The other chapters of this book deal with the fundamentals and methodologies of VR and AR. These are generally applicable over a longer period. In contrast to this, this chapter looks at some very specific authoring tools and the authoring process based on them, which can inevitably only represent a snapshot in time. Features, releases and availability of these tools can change at short notice, so that individual sections may no longer be up to date when this book is in press. To take this aspect into account, the case studies listed here are stored in an online repository, where they are regularly updated to reflect the latest versions of the authoring tools and runtime environments.

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Correspondence to Wolfgang Broll .

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Recommended Reading

Recommended Reading

  • Glower J (2018) Unity 2018 Augmented reality projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia. Packt Publishing.

  • Linowes J (2020) Unity 2020 virtual reality projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd edn. Packt Publishing.

  • McCaffrey, M (2017) Unreal Engine VR cookbook: Developing virtual reality with UE4. Addison Wesley.

  • Rabin S (2009) Introduction to game development, 2nd edn. Charles River Media, Boston – a reference book on computer games. Due to the manyfold intersections of VR and computer games, the literature from the field of computer games is also relevant.

  • Sewell B (2015) Blueprints visual scripting for Unreal Engine (English Edition): Build professional 3D games with Unreal Engine 4’s visual scripting system. Packt Publishing.

  • Vroegop D (2017). Microsoft HoloLens developer’s guide: A complete guide to HoloLens application development. Packt Publishing.

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Broll, W., Weidner, F., Schwandt, T., Weber, K., Doerner, R. (2022). Authoring of VR/AR Applications. In: Doerner, R., Broll, W., Grimm, P., Jung, B. (eds) Virtual and Augmented Reality (VR/AR). Springer, Cham. https://doi.org/10.1007/978-3-030-79062-2_10

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  • DOI: https://doi.org/10.1007/978-3-030-79062-2_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-79061-5

  • Online ISBN: 978-3-030-79062-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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