Abstract
This chapter discusses output devices and technologies for Virtual Reality (VR) and Augmented Reality (AR). The goal of using output devices is to enable the user to dive into the virtual world or to perceive the augmented world. Devices for visual output play a crucial role here, they are of central importance for the use of VR and AR. First and foremost, Head-Mounted Displays (HMD) must be mentioned, the different types of which are discussed in detail here. However, VR also uses different forms of stationary displays, which are another major topic of this chapter. Finally, output devices for other senses are reviewed, namely acoustic and haptic outputs.
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Bajestani SA, Pourreza H, Nalbandian S (2019) Scalable and view-independent calibration of multi-projector display for arbitrary uneven surfaces. Machine Vision and Applications, 7–8, Springer.
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Burdea GC, Coiffet P (2003) Virtual reality technology, John Wiley & Sons, Hoboken, New Jersey.
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Okatani, T., Deguchi, K. (2009) Easy calibration of a multi-projector display system. International Journal of Computer Vision, 85, 1–18. https://doi.org/10.1007/s11263-009-0242-0
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Sherman W, Craig A (2019) Understanding virtual reality, second edn. Morgan Kaufmann.
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Vorländer M (2008) Auralization – fundamentals of acoustics, simulation, algorithms and acoustic virtual reality. Springer.
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Broll, W., Grimm, P., Herold, R., Reiners, D., Cruz-Neira, C. (2022). VR/AR Output Devices. In: Doerner, R., Broll, W., Grimm, P., Jung, B. (eds) Virtual and Augmented Reality (VR/AR). Springer, Cham. https://doi.org/10.1007/978-3-030-79062-2_5
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DOI: https://doi.org/10.1007/978-3-030-79062-2_5
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