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Can a Stealth Game Be Used to Learn Interaction Design Concepts?

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Advances in Ergonomics in Design (AHFE 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 261))

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Abstract

Serious Games (SG) are a powerful and versatile tool for teaching and learning. However, traditional SG offer weak mechanics and are unattractive for the user. The purpose of this article is to develop and analyze the effectiveness of using a game, which is both a SG and an entertainment game, for teaching didactic content in the Design area. The developed experience was tested with a preliminary sample of 10 users. After each test, the participant answered a questionnaire to assess usability, assimilation of knowledge and user experience. The results obtained show that the majority of users have learned the didactic concepts and considered the gameplay mechanics adequate. In the future, the sample will be increased in order to obtain more significant and conclusive results.

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Acknowledgments

This investigation is supported by the FCT project “UIDB/4008/2020”. The authors would also like to acknowledge FCT, CIAUD, LARSyS-FCT Plurianual fundings 2020–2023 (UIDB/50009/2020) and Faculdade de Arquitetura da Universidade de Lisboa.

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Correspondence to Carlos Paixão .

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Paixão, C., Vilar, E., Noriega, P., Rebelo, F. (2021). Can a Stealth Game Be Used to Learn Interaction Design Concepts?. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_106

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  • DOI: https://doi.org/10.1007/978-3-030-79760-7_106

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-79759-1

  • Online ISBN: 978-3-030-79760-7

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