Skip to main content

Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training

  • Conference paper
  • First Online:
Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 275))

Included in the following conference series:

  • 4272 Accesses

Abstract

Training new employees is the most vital part of any vocational industry. Along with the development of digitization, new methods of employee qualification arise. Virtual Reality (VR) can create immersive situations, have great potential in terms of repetitive, high retention rate learning and multi-sensory interaction, and are gradually being applied to training in various fields. Chain coffee shop is an industry with a relatively high demand for manpower. New employee training requires a lot of human resources and costs. Furthermore, the coffee-making process is a more complex training project that requires professionals to guide details and a lot of time to practice. The study chooses Starbucks as a case and proposes a design combining virtual reality and coffee-making training. As an initial attempt to provide insight into utilizing a new technology for better coffee-making training of chain coffee shops’ new employees.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 229.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 299.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Nda, M.M., Fard, R.Y.: The impact of employee training and development on employee productivity. Global J. Commer. Manage. Perspect. 2, 91–93 (2013)

    Google Scholar 

  2. Chu, E.S., Payne, A., Seo, J.H., Chakravorty, D., McMullen, D.: Data Center Physical Security Training VR to Support Procedural Memory Tasks. In: Stephanidis, C. (ed.) HCII 2019. CCIS, vol. 1033, pp. 353–358. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-23528-4_48

    Chapter  Google Scholar 

  3. Grabowski, A., Jankowski, J.: Virtual Reality-based pilot training for underground coal miners. Saf. Sci. 72, 310–314 (2015)

    Article  Google Scholar 

  4. Taiwan Trend Research. http://www.twtrend.com/en/share_cont.php?id=77 (In Chinese)

  5. Kirchner, M.J., Akdere, M.: Exploring inclusion of leadership development into new employee orientations: a proposed approach from army leader development. Organ. Manage. J. 16, 156–166 (2019)

    Article  Google Scholar 

  6. Bakan, I.: The importance of formal employee education in the world of growing uncertainty. Challenges Bus. Administrators New Millennium 341–355 (2000)

    Google Scholar 

  7. Cooper, N., Milella, F., Cant, I., Pinto, C., White, M., Meyer, G.: Augmented cues facilitate learning transfer from virtual to real environments. In: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp. 194–198. IEEE (2016)

    Google Scholar 

  8. Upadhyay, A.K., Khandelwal, K.: Virtual reality: adding immersive dimension to sales training. Hum. Resour. Manage. Int. Digest 26(4), 42–45 (2018)

    Article  Google Scholar 

  9. Vasilenko, E.: Virtual reality in HR management as a condition of innovative changes in a company. In: International Conference on Digital Technologies in Logistics and Infrastructure (ICDTLI 2019), pp. 485–488. Atlantis Press (2019)

    Google Scholar 

  10. Langley, A., et al.: Establishing the usability of a virtual training system for assembly operations within the automotive industry. Hum. Factors Ergon. Manuf. Ser. Ind. 26, 667–679 (2016)

    Article  Google Scholar 

  11. Larsen, C.R., et al.: Effect of virtual reality training on laparoscopic surgery: randomised controlled trial. Bmj 338, b1802 (2009)

    Google Scholar 

  12. Feloni, R.: Walmart is using virtual reality to train its employees. Business Insider (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yi-Ciao Lin .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lin, YC., Chen, CH. (2021). Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training. In: Ahram, T.Z., FalcĂŁo, C.S. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2021. Lecture Notes in Networks and Systems, vol 275. Springer, Cham. https://doi.org/10.1007/978-3-030-80091-8_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-80091-8_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-80090-1

  • Online ISBN: 978-3-030-80091-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics