Abstract
Ancient poetry is an important carrier of Chinese traditional culture. At present, there are some problems in ancient poetry teaching, such as mechanical learning, utilitarian education, neglect of background interpretation and emotional teaching. In recent years, researchers have reported positive outcomes and effects from applying Augmented Reality to the educational process. Towards this direction, we present “Romantic Poetry”, a custom-designed augmented reality system that harnesses the motivating power of interest and the affordances of augmented reality to engage children in learning ancient poetry. The review of academic performance tests and a course experience questionnaire were completed by fifth-grade students. A pre-test, a post-test and a questionnaire were designed to respectively assess students' learning efficiency and perceived of the system. The results showed that the system presented excellent performance in terms of learning effectiveness and stimulating leaning motivation. Also, students are highly receptive to the use of content enriched with AR using their mobile devices.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Johnson, L., Becker, S., et al.: Freeman, A. Y Hall, C.: NMC Horizon Report: 2016 Higher Education Edition. The New Media Consortium, Austin, Texas (2016)
Cabero Almenara, J., Fernández Robles, B.: Las tecnologías digitales emergentes entran en la Universidad. RA y RV. RIED. Rev. Iberoam. Educ. a Distancia 21(2), 119 (2018)
Izard, C.E.: Human emotions. Plenum Press, New York (1977)
Hidi, S.: Interest: A unique motivational variable. Educ. Res. Rev. 1(2), 69–82 (2006)
Reyes, Y., Martinez Pardo, D.: Action to be taken to use emerging technologies identified by the horizon project in the Cuban education system. Rev. Cubana Edu. Superior. 38(2), e10 (2019)
Azuma, R.T.: A Survey of augmented reality. Presence Teleoperators Virtual Environ. 6(4), 181–184 (1997)
Kipper, G., Rampolla, J.: Augmented Reality: An Emerging Technologies Guide to AR, Elsevier, Waltham (2012)
Yoon, S.A., Elinich, K., Wang, J., Steinmeier, C., Tucker, S.: Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. Int. J. Comput. Support. Collaborative Learn. 7(4), 519–541 (2012)
Kurniawan, M.H., Witjaksono, G.: Human anatomy learning systems using augmented reality on mobile application – sciencedirect. Procedia Comput. Sci. 135, 80–88 (2018)
Gavilanes Lopez, W., Abasolo, M.J., Cuji Chacha, B.R., Aguirre Sailema, L.: Technological acceptance model (TAM) using augmented reality in University Learning Scenarios. In: 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1–6 (2019)
Sanchez Guerrero, J., Salazar Mera, J., Gavilanes Lopez, W., Sanchez Reinoso, R., Tamami Davila, C.: Use of augmented reality AR in university environments. In: 2018 International Conference on eDemocracy & eGovernment (ICEDEG), pp. 291–297 (2018)
Kamarainen, A.M., et al.: EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. In: Computers & Education, pp. 545--556 (2013)
Chang, R.-C., Chung, L.-Y., Huang, Y.-M.: Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interact. Learn. Environ. 24(6), 1245–1264 (2016)
He, X., Hong, Y.: The effect of augmented reality on the memorization in history and humanities education. In: Ahram, T., Falcão, C. (eds.) AHFE 2020. AISC, vol. 1217, pp. 769–776. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-51828-8_102
Bhadra, A., et al.: ABC3D — Using an augmented reality mobile game to enhance literacy in early childhood. In: 2016 IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops) IEEE (2016)
Singh, G., Bowman, D.A., Hicks, D., Cline, D., Tech, V.: CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning. In: Ismar (2015)
Pujol, L., Phil, M.: Interactivity in virtual and multimedia environments. a meeting point for education and ICT in archaeological museums (2021)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Chen, Z., Wang, Z. (2021). Efficacy of Romantic Poetry: Chinese Classical Poetry Education Project Based on Augmented Reality Technology for Elementary School Students. In: Ahram, T.Z., Falcão, C.S. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2021. Lecture Notes in Networks and Systems, vol 275. Springer, Cham. https://doi.org/10.1007/978-3-030-80091-8_25
Download citation
DOI: https://doi.org/10.1007/978-3-030-80091-8_25
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-80090-1
Online ISBN: 978-3-030-80091-8
eBook Packages: EngineeringEngineering (R0)