Abstract
In recent years, the cultural and creative industry(CCI) in mainland China has been developing rapidly. At present, CCI focus more on traditional and regional culture. However, with the improvement of cultural industry policies, the future development of CCI should not only realize platform and technology upgrading, but also realize content upgrading. This paper selects e-sports culture as the research object. Adopts the research methods of the comparative study, from the “Image” “Star” “Object” “Field” four dimensions analysis the differences between traditional and emerging CCI, this research mainly take League of Legends (LOL) as an example, compared to traditional CCI. In culture mining, IP creation, product extension, marketing methods and other aspects separately, compare the similarities and differences between two kinds of CCI.
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Huang, X., Ding, W. (2021). A Comparison on the Development Mode of Traditional and Emerging Cultural Innovation - A Case Analysis of Electronic Sports-League of Legends. In: Goonetilleke, R.S., Xiong, S., Kalkis, H., Roja, Z., Karwowski, W., Murata, A. (eds) Advances in Physical, Social & Occupational Ergonomics. AHFE 2021. Lecture Notes in Networks and Systems, vol 273. Springer, Cham. https://doi.org/10.1007/978-3-030-80713-9_53
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DOI: https://doi.org/10.1007/978-3-030-80713-9_53
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