Abstract
For the past 15 years wearable technology, Artificial Intelligence (A.I.), and the Internet of Things (IoT) have been gaining in popularity adoption in our everyday lives and in industrial design courses. In years past, there was an excitement around the seemingly limitless potential of these advances in technology to change lives and to usher humanity into the future. As many things ahead of their time, there have been a few bumps in the road, and it has taken use several decades to see where these innovations have landed in the marketplace. A.I. and machine learning are understood for their success in targeted advertising and route optimization as well as their inherent biases and lack of inclusion. IoT has paved the way for digital realities of paperless ticketing and smart toasters. Wearable technology, once so poised to push society into the world science reality, has not moved far beyond the wristwatch or earbuds, and seems to be advancing fastest in the gaming and health industries. In our everyday lives “wearables” has become synonymous with fitness trackers, health monitors, and VR headsets. Why has the creative promise of wearable technology seemed to slow down? In this paper, the authors will discuss university community-based and speculative project case studies that place wearable technology in critical contexts that center new and diverse voices, societal and embodied complexities, and raise ethical critiques on the role wearables might play in shaping a more inclusive society.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Americans with Disabilities Act of 1990, Pub. L. No. 101–336, 104 Stat. 328
In Corporate Wellness Programs, Wearables Take a Step Forward. Fortune. https://fortune.com/2014/04/15/in-corporate-wellness-programs-wearables-take-a-step-forward/. Accessed 1 February 2021
Colvonen, P.J., DeYoung, P.N., Bosompra, N.-O., Owens, R.L.: Limiting racial disparities and bias for wearable devices in health science research. Sleep 43(10), 1–3 (2020). https://doi.org/10.1093/sleep/zsaa159
Maragiannis, A., Ashford, R.: Diversity and inclusivity in the age of wearables: a buzzword, a myth, an uncertain reality. Body Space Technol. 18(1), 198 (2019)
Saleem, K., et al.: Design and deployment challenges in immersive and wearable technologies. Behav. Inf. Technol. 36(7), 687–698 (2017)
Elman, J.P.: Find your fit: wearable technology and the cultural politics of disability. New Media Soc. 20(10), 3760–3777 (2018)
Noble, S.U.: Algorithms of Oppression: How Search Engines Reinforce Racism. University Press, New York (2018)
Keates, S., et al.: Towards a practical inclusive design approach. In: Proceedings on the 2000 Conference on Universal Usability, CUU 2000, pp. 45–52. ACM Press (2000)
Gandy, M., Baker, P.M.A., Zeagler, C.: Imagining futures: a collaborative policy/device design for wearable computing. Futures 87, 106–121 (2017). https://doi.org/10.1016/j.futures.2016.11.004
Joseph, F., Smitheram, M., Cleveland, D., Stephen, C., Fisher, H.: Digital materiality, embodied practices and fashionable interactions in the design of soft wearable technologies. Int. J. Des. 11(3), 7–15 (2017)
Ryan, S.: Garments of Paradise. Wearable Discourse in the Digital Age. MIT Press, Cambridge, Mass (2014)
Onyx Ashanti Workshop – Blank Forms. https://blankforms.org/events/onyx-ashanti-workshop/. Accessed 1 Feb 2021
Syntax Mutation-Sonomorphic Convergence-360video-9-8-2018. www.youtube.com, https://www.youtube.com/watch?v=KVpeorMO_Ss. Accessed 1 Feb 2021
Thoughts and Insights on Engineering a Sonic Fractal Matrix: Onyx Ashanti at TEDxBerlinSalon. www.youtube.com, https://www.youtube.com/watch?v=JataQs4R5Bc. Accessed 1 Feb 2021
Schiphorst, T.: Breath, skin and clothing: using wearable technologies as an interface into ourselves. Int. J. Perform. Arts Digit. Media 2(2), 171–186 (2006)
Kawakami, K., et al.: The Big Bento Box of Unuseless Japanese Inventions the Art of Chindogu. W.W. Norton & Company (2005)
Dator, J.A., Sweeney, J.A., Yee, A.M.: Mutative Media. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-07809-0
Bdeir, A.: Electronics as material: littlebits. In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, pp. 397–400. Association for Computing Machinery (2009)
Budding Designers: Keep Social Impact in Mind. https://www.unicef.org/innovation/stories/budding-designers-keep-social-impact-mind. Accessed 1 Feb 2021
Zeagler, C., et al.: YOU BETTA WERK: using wearable technology performance driven inclusive transdisciplinary collaboration to facilitate authentic learning. In: Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction, pp. 1–12. Association for Computing Machinery (2021)
Mark, G., Lyytinen, K., Bergman, M.: Boundary objects in design: an ecological view of design artifacts. J. Assoc. Inf. Syst. 8(11), 546–568 (2007). https://doi.org/10.17705/1jais.00144
Zeagler, C., et al.: In harmony: making a wearable musical instrument as a case study of using boundary objects in an interdisciplinary collaborative design process. In: Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 369–378. ACM (2017)
Gilliland, S., et al.: The textile interface Swatchbook: creating graphical user interface-like widgets with conductive embroidery. In: International Symposium on Wearable Computers (ISWC) 2010, Seoul, Korea (South), pp. 1–8 (2010)
Bødker, S., Grønbæk, K.: Cooperative prototyping: users and de-signers in mutual activity. Int. J. Man Mach. Stud. 34(3), 453–478 (1991)
Roth, S., Kaivo-oja, J.: Is the future a political economy? Functional analysis of three leading foresight and futures studies. J. Fut. 81, 15–26 (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Schaar, R., Zeagler, C. (2021). Predicting Inclusive Futures: Wearables, Automation, and Design Speculation. In: Shin, C.S., Di Bucchianico, G., Fukuda, S., Ghim , YG., Montagna, G., Carvalho, C. (eds) Advances in Industrial Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 260. Springer, Cham. https://doi.org/10.1007/978-3-030-80829-7_20
Download citation
DOI: https://doi.org/10.1007/978-3-030-80829-7_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-80828-0
Online ISBN: 978-3-030-80829-7
eBook Packages: EngineeringEngineering (R0)