Abstract
This paper presents the use of collaborative design in two research processes (done by two master students and supervised by the author) both dedicated to including disabled people in leisure activities. The focus is not on the developed solutions – building blocks to blind children in one case and a gaming mouse for people with disabilities in the upper limbs in the second one – but instead on the methodologies used to design an inclusive, rich, meaningful and effective research process and results in which collaboration is a key aspect.
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Acknowledgements
We acknowledge CIAUD, our Research Centre as well as the Foundation for Science and Technology (FCT) for funding this paper. Furthermore, a recognition must be made to REDes – our research group that enabled us to support this type of research and reflections.
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Almendra, R.A. (2021). Play Time: Collaborative Design at the Service of Inclusive Leisure. In: Shin, C.S., Di Bucchianico, G., Fukuda, S., Ghim , YG., Montagna, G., Carvalho, C. (eds) Advances in Industrial Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 260. Springer, Cham. https://doi.org/10.1007/978-3-030-80829-7_53
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DOI: https://doi.org/10.1007/978-3-030-80829-7_53
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