Abstract
The waste of valuable fresh water is one of the major environmental threats for a future worth living in. Our goal is to make people, especially children, aware of the subject of virtual water and encourage their civic involvement to reduce the water consumption in the production of everyday goods. In the next three years we intend to research if and how such a socio-ecological change of individuals’ and groups’ consciousness could be facilitated through game-based mechanics. For this endeavor, it is crucial to identify and research specific change agents. To ensure this, the use of qualitative and quantitative methods at several measuring points is planned. In addition, reactive and non-reactive research methods are combined and the results are supplemented by surveys in the environment of the studential participants about any behavioral changes.
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- 1.
We are students from different disciplines got together for the master’s “ZukunftsDesign” the Coburg University of Applied Sciences and Arts and our names are Oliver Frenzel, Elias Germeroth, Julian Göller, Hauke Hasenknopf (coach), Jana Lenhard, Matthias Scheibe, Stefan Stammberger.
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Scheibe, M., Hasenknopf, H., Frenzel, O. (2021). Detecting Effective Impulses for the Socio-ecological Change - Presentation of the Interdisciplinary Research Concept Behind Game of Rain. In: Leitner, C., Ganz, W., Satterfield, D., Bassano, C. (eds) Advances in the Human Side of Service Engineering. AHFE 2021. Lecture Notes in Networks and Systems, vol 266. Springer, Cham. https://doi.org/10.1007/978-3-030-80840-2_17
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DOI: https://doi.org/10.1007/978-3-030-80840-2_17
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