Skip to main content

Towards Design Principles for Safety Training in Virtual Reality: An Action Design Research Case

  • Conference paper
  • First Online:
The Next Wave of Sociotechnical Design (DESRIST 2021)

Abstract

Virtual Reality (VR) technology has progressed and become viable for the purpose of education, learning, and training. Organizations adopt and employ VR technologies to enhance employees’ skills, competency, and readiness through safety training that prepare the employees towards work-specific situations that are dangerous, hazardous, and uncertain. This research in progress paper reports early results from an Action Design Research case on VR safety training. The empirical work of this study is on-going and is set in the domain of rail industry. Early results are reported as tentative design implications for safety training in VR, which are based on a first round of data analysis. The implications are proposed with the ambition of extending them into design principles for safety training in VR. Subsequently, steps for future research are outlined and discussed to advance the design implications into principles.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Anthes, C., Garcia-Hernandez, R.J., Wiedemann, M., Kranzlmuller, D.: State of the art of virtual reality technology. In: 2016 IEEE Aerospace Conference, pp. 1–19 (2016)

    Google Scholar 

  2. Carruth, D.W.: Virtual reality for education and workforce training. In: 2017 15th International Conference on Emerging eLearning Technologies and Applications (ICETA), pp. 1–6. IEEE (2017)

    Google Scholar 

  3. Feng, Z., González, V.A., Amor, R., Lovreglio, R., Cabrera-Guerrero, G.: Immersive virtual reality serious games for evacuation training and research: a systematic literature review. Comput. Educ. 127, 252–266 (2018)

    Article  Google Scholar 

  4. Jensen, L., Konradsen, F.: A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 23(4), 1515–1529 (2017). https://doi.org/10.1007/s10639-017-9676-0

    Article  Google Scholar 

  5. Wang, P., Wu, P., Wang, J., Chi, H.L., Wang, X.: A critical review of the use of virtual reality in construction engineering education and training. Int. J. Environ. Res. Public Health 15(6), 1204 (2018)

    Article  Google Scholar 

  6. Pena, A.M., Ragan, E.D.: Contextualizing construction accident reports in virtual environments for safety education. In: 2017 IEEE Virtual Reality (VR), pp. 389–390. IEEE (2017)

    Google Scholar 

  7. Leder, J., Horlitz, T., Puschmann, P., Wittstock, V., Schütz, A.: Comparing immersive virtual reality and powerpoint as methods for delivering safety training: impacts on risk perception, learning, and decision making. Saf. Sci. 111, 271–286 (2019)

    Article  Google Scholar 

  8. Wohlgenannt, I., Simons, A., Stieglitz, S.: Virtual reality. Bus. Inf. Syst. Eng. 62(5), 455–461 (2020)

    Article  Google Scholar 

  9. Gregor, S.: The nature of theory in information systems. MIS Q. 30(3), 611–642 (2006)

    Article  Google Scholar 

  10. Chandra, L., Seidel, S., Gregor, S.: Prescriptive knowledge in IS research: conceptualizing design principles in terms of materiality, action, and boundary conditions. In: 2015 48th Hawaii International Conference on System Sciences, pp. 4039–4048. IEEE (2015)

    Google Scholar 

  11. Walls, J.G., Widmeyer, G.R., El Sawy, O.A.: Building an information system design theory for vigilant EIS. Inf. Syst. Res. 3(1), 36–59 (1992)

    Article  Google Scholar 

  12. Hevner, A., Chatterjee, S.: Design science research in information systems. In: Design Research in Information Systems. ISIS, vol. 22, pp. 9–22. Springer, Boston (2010). https://doi.org/10.1007/978-1-4419-5653-8_2

  13. Gregor, S., Hevner, A.R.: Positioning and presenting design science research for maximum impact. MIS Q. 37, 337–355 (2013)

    Article  Google Scholar 

  14. Baskerville, R., Baiyere, A., Gregor, S., Hevner, A., Rossi, M.: Design science research contributions: finding a balance between artifact and theory. J. Assoc. Inf. Syst. 19(5), 358–376 (2018)

    Google Scholar 

  15. Sein, M.K., Henfridsson, O., Purao, S., Rossi, M., Lindgren, R.: Action design research. MIS Q. 35, 37–56 (2011)

    Article  Google Scholar 

  16. Heinrich, P., Schwabe, G.: Communicating nascent design theories on innovative information systems through multi-grounded design principles. In: Tremblay, M.C., VanderMeer, D., Rothenberger, M., Gupta, A., Yoon, V. (eds.) Advancing the Impact of Design Science: Moving from Theory to Practice. LNCS, vol. 8463, pp. 148–163. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-06701-8

    Chapter  Google Scholar 

  17. Walsh, K.R., Pawlowski, S.D.: Virtual reality: a technology in need of IS research. Commun. Assoc. Inf. Syst. 8(20), 297–313 (2002)

    Google Scholar 

  18. Sacks, R., Perlman, A., Barak, R.: Construction safety training using immersive virtual reality. Constr. Manag. Econ. 31(9), 1005–1017 (2013)

    Article  Google Scholar 

  19. Zhang, H., He, X., Mitri, H.: Fuzzy comprehensive evaluation of virtual reality mine safety training system. Saf. Sci. 120, 341–351 (2019)

    Article  Google Scholar 

  20. Schwebel, D.C., Combs, T., Rodriguez, D., Severson, J., Sisiopiku, V.: Community-based pedestrian safety training in virtual reality: a pragmatic trial. Accid. Anal. Prev. 86, 9–15 (2016)

    Article  Google Scholar 

  21. Randeniya, N., Ranjha, S., Kulkarni, A., Lu, G.: Virtual reality based maintenance training effectiveness measures–a novel approach for rail industry. In: 2019 IEEE 28th International Symposium on Industrial Electronics (ISIE), pp. 1605–1610. IEEE (2019)

    Google Scholar 

  22. Chaturvedi, A.R., Dolk, D.R., Drnevich, P.L.: Design principles for virtual worlds. Manag. Inf. Syst. Q. 35(3), 673–684 (2011)

    Article  Google Scholar 

  23. Davis, A., Murphy, J., Owens, D., Khazanchi, D., Zigurs, I.: Avatars, people, and virtual worlds: foundations for research in metaverses. J. Assoc. Inf. Syst. 10(2), 90–117 (2009)

    Google Scholar 

  24. Pannicke, D., Zarnekow, R.: Virtual worlds. Bus. Inf. Syst. Eng. 2, 185–188 (2009)

    Article  Google Scholar 

  25. Parvinen, P., Hamari, J., Pöyry, E.: Introduction to minitrack: mixed, augmented and virtual reality. In: Proceedings of the 51st Hawaii International Conference on System Sciences, Big Island (2018)

    Google Scholar 

  26. Cavusoglu, H., Dennis, A.R., Parsons, J.: Special issue: immersive systems. J. Manag. Inf. Syst. 36(3), 680–682 (2019)

    Article  Google Scholar 

  27. Bahari, A.: Computer-mediated feedback for L2 learners: challenges versus affordances. J. Comput. Assist. Learn. 37(1), 24–38 (2021)

    Article  MathSciNet  Google Scholar 

  28. Morélot, S., Garrigou, A., Dedieu, J., N’Kaoua, B.: Virtual reality for fire safety training: influence of immersion and sense of presence on conceptual and procedural acquisition. Comput. Educ. 166, 104145 (2021)

    Article  Google Scholar 

  29. Buttussi, F., Chittaro, L.: Effects of different types of virtual reality display on presence and learning in a safety training scenario. IEEE Trans. Vis. Comput. Graph. 24(2), 1063–1076 (2017)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Amir Haj-Bolouri .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Haj-Bolouri, A., Rossi, M. (2021). Towards Design Principles for Safety Training in Virtual Reality: An Action Design Research Case. In: Chandra Kruse, L., Seidel, S., Hausvik, G.I. (eds) The Next Wave of Sociotechnical Design. DESRIST 2021. Lecture Notes in Computer Science(), vol 12807. Springer, Cham. https://doi.org/10.1007/978-3-030-82405-1_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-82405-1_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-82404-4

  • Online ISBN: 978-3-030-82405-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics