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Design Science Research Problems … Where Do They Come From?

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The Next Wave of Sociotechnical Design (DESRIST 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12807))

Abstract

Effective and impactful design science research requires appropriate research conduct, and an appropriate research problem. Scholars in the DSR community continue to clarify the foundations for appropriate research conduct. In contrast, few guidelines or guardrails have been proposed to identify and develop research problems. Without such guidance, DSR efforts run the risk of pursuing problems that are either un-important or not-well-formulated. In this paper, I draw on writings beyond the DSR community to develop considerations that DSR scholars can use to identify and develop research problems, acknowledging their evolving ontological status. The paper describes an approach, articulates these considerations, and develops arguments that can help the identification and development of research problems for DSR efforts.

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Notes

  1. 1.

    As Nielsen (2020, p. 265) points out problem analysis and problem presentation is often very brief and sometimes even missing completely.

  2. 2.

    Described as ‘importance’ in the original (Jensen 2013).

  3. 3.

    Describing it as “affirming that gravity works in my kitchen” (Rai 2017).

  4. 4.

    Refers to non-obvious-ness; too small a step will prevent granting of a patent (Moir 2013).

  5. 5.

    The former points to a desire to change the current situation; the latter, a desire to develop further understanding of the current situation.

  6. 6.

    For instance, evaluating how intelligent wearable devices can persuade diabetic patients to make necessary behavioral changes (specific version) may map to how information systems can persuade patients with chronic diseases to make behavioral changes to comply with therapy (general version) (Rai 2017).

  7. 7.

    “Almost any problem is interesting if it is studied in sufficient depth” (Medawar 1979; cited in Van de Ven 2007 and Rai 2017).

  8. 8.

    See https://grandchallenges.org/; https://obamawhitehouse.archives.gov/administration/eop/ostp/grand-challenges; and https://en.wikipedia.org/wiki/Grand_Challenges.

  9. 9.

    Attributed to George Heilmeier, Director of ARPA in the 1970’s. These questions, which he expected every new research program to answer, continue to survive at DARPA. See a version here: https://john.cs.olemiss.edu/~hcc/researchMethods/notes/HeilmeierQuestions.html.

  10. 10.

    The first example he provides is how arithmetic became easier with Arabic numerals and place notations (instead of Roman numerals), and points out that there appears to be no ‘theoretical’ explanation of this.

  11. 11.

    Regli (2017) describes it by pointing to a standard exercise called the eight queens problem. A naïve represention of the problem means the solution can take hours. In contrast, a clever representation results in an instant solution for vastly larger problems.

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Purao, S. (2021). Design Science Research Problems … Where Do They Come From?. In: Chandra Kruse, L., Seidel, S., Hausvik, G.I. (eds) The Next Wave of Sociotechnical Design. DESRIST 2021. Lecture Notes in Computer Science(), vol 12807. Springer, Cham. https://doi.org/10.1007/978-3-030-82405-1_12

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