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Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process

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Online Engineering and Society 4.0 (REV 2021)

Abstract

There is a trend in industries towards adoption of new technologies coming from Industry 4.0 to improve logistics operations. This has also led to new requirements on engineering education. This paper presents work in progress on a mixed reality game that is intended to be used for the education on engineers and engineering students in the blended lab environments. The game itself consist of a physical and a digital component, and the focus in this article is to describe the design and prototypical implementation of the physical part and how that can be operated in a remote lab environment.

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Acknowledgements

The project on which this paper is based was funded by the Federal Ministry of Education and Research (BMBF), Germany under the funding code 16DHB2112, European Union, Central Baltic Interreg program, funding code CB743, and Vinnova Produktion 2030 testbed project Digilog. The responsibility for the content of this publication lies with the authors.

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Correspondence to Jannicke Baalsrud Hauge .

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Baalsrud Hauge, J., Basu, P., Sundus, F., Chowdhury, A., Schurig, A. (2022). Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process. In: Auer, M.E., Bhimavaram, K.R., Yue, XG. (eds) Online Engineering and Society 4.0. REV 2021. Lecture Notes in Networks and Systems, vol 298. Springer, Cham. https://doi.org/10.1007/978-3-030-82529-4_27

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