Abstract
Spinal cord injury is an impairment in the spinal canal, that leads to sensorimotor deficiency, causing dependency by motor impairment, affecting not only the physical aspect, but also the psychoemotional. Serious games are games whose purpose lies beyond entertainment, and they can be applied in a multitude of activities within the health field, including rehabilitation. This work’s goal is show the results from the development of a serious game prototype. The game was designed to aid in both the motor rehabilitation and the psychoemotional aspects of patients with thoracolumbosacral spinal cord injury, wheelchair users, through a decision-making model that balance difficulty from user performance. The development process was structured in three stages: the first was the elaboration of project step diagram; the second consisted of the game’s design; and the third consisted of defining the prototype tests. The prototype contains the basic elements of a game, with definition of the scenario and aesthetics, technology, narrative, and definition of the decision-making model, in addition to having a multidisciplinary team to define the priority points for approaching the game, attending to the target audience needs.
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The authors would like to thank CNPQ (process 315298/2018-9).
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Braga, M.A., Machado, L.d., Lopes, L.W., de Albuquerque Siebra, C., Souto, E.C., Ramos, R.R.B. (2022). GiroJampa: A Serious Game Prototype for Wheelchairs Rehabilitation. In: Auer, M.E., Bhimavaram, K.R., Yue, XG. (eds) Online Engineering and Society 4.0. REV 2021. Lecture Notes in Networks and Systems, vol 298. Springer, Cham. https://doi.org/10.1007/978-3-030-82529-4_43
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