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Visual Imaging Method of 3D Virtual Scene Based on VR Technology

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Multimedia Technology and Enhanced Learning (ICMTEL 2021)

Abstract

The traditional 3D virtual scene visualization imaging method has low accuracy and serious center offset in the imaging process. Therefore, a visualization imaging method of 3D virtual scene based on virtual reality technology is designed. In order to reduce the complexity of the imaging scene and reduce the texture interval, texture mapping is used to improve the overall interaction performance of VR technology. In order to improve the reality of the scene, a 3D virtual viewpoint structure is designed by optimizing dynamic collision detection with octree. The visualization of 3D virtual scene is completed by mapping calculation. In order to verify the effectiveness of the design method, an experiment is designed. The results show that the coordinates of the center point obtained by this method are closer to the actual coordinates, indicating that the imaging process is more in line with the actual situation and the imaging accuracy is higher.

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© 2021 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Bing, Z., Qian, Z. (2021). Visual Imaging Method of 3D Virtual Scene Based on VR Technology. In: Fu, W., Xu, Y., Wang, SH., Zhang, Y. (eds) Multimedia Technology and Enhanced Learning. ICMTEL 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 388. Springer, Cham. https://doi.org/10.1007/978-3-030-82565-2_31

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  • DOI: https://doi.org/10.1007/978-3-030-82565-2_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-82564-5

  • Online ISBN: 978-3-030-82565-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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