Abstract
The traditional multi-viewpoint rendering method for indoor scenes has poor lighting and shadow effects, resulting in too dark or bright indoor scene multi-viewpoint rendering. Therefore, an optimization method for indoor scene multi-viewpoint rendering based on binocular vision is proposed. This research plans light and shadow effects based on the visual relationship between point light sources and indoor scenes; sets rendering points based on binocular vision; and renders indoor scenes with multiple viewpoint angles. The simulation experiment results show that compared with the traditional rendering method, the light and shadow effect of the studied method is excellent, and the rendered indoor scene is suitable for light and dark.
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Jing, H. (2021). Multi-viewpoint Rendering Optimization of Indoor Scene Based on Binocular Vision. In: Fu, W., Xu, Y., Wang, SH., Zhang, Y. (eds) Multimedia Technology and Enhanced Learning. ICMTEL 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 388. Springer, Cham. https://doi.org/10.1007/978-3-030-82565-2_36
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DOI: https://doi.org/10.1007/978-3-030-82565-2_36
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