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Influence of Input Devices on VR Sickness: Effect of Subtle Stimulation of the Sense of Balance on the Sensory Discrepancy

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Human Interaction, Emerging Technologies and Future Systems V (IHIET 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 319))

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Abstract

Simulator sickness is still an unresolved issue in the VR field. Especially in driving or flight simulators, a perceptual discrepancy often leads to nausea and dizziness. This study tested the assumption that a mild stimulus to the sense of balance prevents or reduces this discrepancy using a VRGo, which acts as a control in contrast to conventional tilt input devices. A trend towards reduction in both time to nausea and severity of symptoms of simulator sickness were found supporting this hypothesis.

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Correspondence to Alessio Travaglini .

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Travaglini, A., Papageorgiou, A., Brand, E., Christ, O. (2022). Influence of Input Devices on VR Sickness: Effect of Subtle Stimulation of the Sense of Balance on the Sensory Discrepancy. In: Ahram, T., Taiar, R. (eds) Human Interaction, Emerging Technologies and Future Systems V. IHIET 2021. Lecture Notes in Networks and Systems, vol 319. Springer, Cham. https://doi.org/10.1007/978-3-030-85540-6_98

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  • DOI: https://doi.org/10.1007/978-3-030-85540-6_98

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-85539-0

  • Online ISBN: 978-3-030-85540-6

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