Abstract
In the video game development industry, tasks related to design and specification require support to translate game features into implementations. These support systems must clearly define the elements, functionalities, and interactions of the game elements, and they must also be established independently of the target platform for its development. Based on a study for the specification of games that allows the generation of games as multi-agent systems, this work tries to check if the results can be cross-platform applied. As a case study the classic game Tetris has been used, a game whose very nature suggests that its implementation should be composed of vector and matrix data structures. The purpose is to validate the usage of a game specification based on multi-agent systems for the game’s implementation on different platforms.
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Acknowledgements
This work has been funded by the Ministry of Science, Innovation and Universities (PID2019-106426RB-C32/AEI/https://doi.org/10.13039/501100011033, RTI2018-098651-B-C54) and by research projects of the Universitat Jaume I (UJI-B2018-56, UJI-B2018-44, UJI-FISABIO2020-04).
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Marín-Lora, C., Chover, M., Sotoca, J.M. (2022). A Multi-agent Specification for the Tetris Game. In: Matsui, K., Omatu, S., Yigitcanlar, T., González, S.R. (eds) Distributed Computing and Artificial Intelligence, Volume 1: 18th International Conference. DCAI 2021. Lecture Notes in Networks and Systems, vol 327. Springer, Cham. https://doi.org/10.1007/978-3-030-86261-9_17
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