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Virtual Scene Components for Data Visualization

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2021)

Abstract

The article describes selected components and connected procedures applied in virtual reality scene which emphasize quality and quantity of perception of visualized information and at the same time improve comfort for the user. Firstly, perception of space, movement and interaction are identified as key aspects of virtual reality in visualization. To fulfill these three aspects, the components of the virtual scene, such as the floor, the horizon, the origin of the space coordinate system, the hands, and others, are defined. The methods of their use is demonstrated through typical examples and advanta ges and gained experience is added.

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Acknowledgments

This work and the contribution were supported by a project of Students Grant Agency (SPEV 2021) - FIM, University of Hradec Kralove, Czech Republic.

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Correspondence to Bruno Ježek .

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Ježek, B., Šimeček, O., Slabý, A. (2021). Virtual Scene Components for Data Visualization. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021. Lecture Notes in Computer Science(), vol 12980. Springer, Cham. https://doi.org/10.1007/978-3-030-87595-4_1

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  • DOI: https://doi.org/10.1007/978-3-030-87595-4_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-87594-7

  • Online ISBN: 978-3-030-87595-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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