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The Experience “Mondrian from Inside”. An Immersive and Interactive Virtual Reality Experience in Art

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2021)

Abstract

Technology and art can come together to create exciting experiences that bring the general public closer to different types of artworks. Virtual reality experiences are transforming the way cultural heritage institutions exhibit their works of art and the contextual information in which they were conceived. In this manuscript we present a virtual reality experience that combines the world of the sensory and the world of divulgation. The work carried out involved an in-depth analysis of the painting “Composition A” by Piet Mondrian and the design from scratch of a virtual environment based on it that highlights and deepens the nuances of the original painting. The developed experience allows to bring the painting to the public in an original, surprising and interactive way. The user is introduced into a virtual space where the painting takes on a special role, acting as the main element that allows the user to advance in a storytelling made up of ten scenes. When the user interacts with the painting, the virtual space in which they are immersed is modified, allowing them to advance from one scene to the next. Each scene delves into a relevant aspect of the painter’s work and life, presenting the intended information in an attractive way using interactivity as the main tool. The experience is therefore immersive but also interactive, the latter characteristic being the main difference with respect to other virtual experiences related to the world of art that are purely immersive.

Supported by Escuela Técnica Superior de Ingeniería, Universidad de Sevilla.

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Correspondence to Auxiliadora Sarmiento .

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Toscano, J.J.R., Fondón, I., Sarmiento, A. (2021). The Experience “Mondrian from Inside”. An Immersive and Interactive Virtual Reality Experience in Art. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021. Lecture Notes in Computer Science(), vol 12980. Springer, Cham. https://doi.org/10.1007/978-3-030-87595-4_20

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  • DOI: https://doi.org/10.1007/978-3-030-87595-4_20

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