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Development of Virtual Laboratory Work on the Base of Unity Game Engine for the Study of Radio Engineering Disciplines

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2021)

Abstract

Radio engineering courses are complex for comprehension from the visual point of view. Therefore, this aspect decreases the level of understanding among students that study them. But the problem can be solved by explicit demonstration of inner hidden processes.

The paper covers the development of virtual laboratory work based on the Unity game engine allowing investigation and discovery of the experience of radio engineers. The article’s structure gradually goes through all the stages of the development process. Beginning with a literature review and observation of existing software, it continues with a physical and mathematical basis that lies in the core of the application. Then goes the describing part, which indicates programming tools. Particularly the Unity game engine features are shown.

After that, the work sheds light on the development process, where each stage and every part of the application is indicated.

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Correspondence to Ye. A. Daineko .

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Daineko, Y. et al. (2021). Development of Virtual Laboratory Work on the Base of Unity Game Engine for the Study of Radio Engineering Disciplines. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021. Lecture Notes in Computer Science(), vol 12980. Springer, Cham. https://doi.org/10.1007/978-3-030-87595-4_31

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  • DOI: https://doi.org/10.1007/978-3-030-87595-4_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-87594-7

  • Online ISBN: 978-3-030-87595-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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