Abstract
In this paper a comparison of two implementations of the same game is presented: a VR (virtual reality) version and a traditional one, meaning with no VR hardware used. The implementations’ design - made specially for this research - is the result of the analysis of many state-of-the VR games. The comparison’s goal is to find the aspects of gameplay that impact user immersion in a video game. Each extracted aspect is covered by a question in a post experiment questionnaire and discussed before final conclusions are drawn.
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Kopel, M., Rutkowska, M. (2021). Which Gameplay Aspects Impact the Immersion in Virtual Reality Games?. In: Wojtkiewicz, K., Treur, J., Pimenidis, E., Maleszka, M. (eds) Advances in Computational Collective Intelligence. ICCCI 2021. Communications in Computer and Information Science, vol 1463. Springer, Cham. https://doi.org/10.1007/978-3-030-88113-9_13
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DOI: https://doi.org/10.1007/978-3-030-88113-9_13
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