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A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame

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Cooperative Design, Visualization, and Engineering (CDVE 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12983))

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Abstract

In this research, we propose a shooting method and video processing method that uses two fisheye cameras to avoid capturing the camera operator in frame. 360-degree video is rapidly becoming widespread with it being supported on YouTube since 2015. In the future, 360-degree videos are expected to be used in all parts of society. However, when a camera operator usually shoots while holding a 360-degree camera, they themselves will unavoidably by captured in frame. This is a crucial problem with 360-degree cameras. Of course, some techniques have been proposed to avoid this, but all of them are limited and impractical. In this research, in order to solve this problem, we will refer to the conventional methods and then propose a new technique.

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Zhu, T., Fujimoto, T. (2021). A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2021. Lecture Notes in Computer Science(), vol 12983. Springer, Cham. https://doi.org/10.1007/978-3-030-88207-5_5

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  • DOI: https://doi.org/10.1007/978-3-030-88207-5_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-88206-8

  • Online ISBN: 978-3-030-88207-5

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