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Using Multiplayer Online Games for Teaching Soft Skills in Higher Education

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Serious Games (JCSG 2021)

Abstract

In addition to subject-specific (or technical) skills, so-called soft skills or 21st Century Skills, should be essential learning outcomes in almost any higher education curriculum. However, only a limited number of learning activities aiming at the development of soft skills are carried out in current higher education curricula. Multiplayer online games are considered as learning tools fostering soft skills. In this study, an elective course designed for teaching soft skills in engineering disciplines using the commercial multiplayer online game EVE Online is evaluated. Presented are the design of the online course, and evaluation results. Evaluation instruments include a questionnaire on social presence, intrinsic motivation, and expectations of students as well as semi-structured interviews. Overall, the evaluation renders multiplayer online games to be promising soft skills learning tools aiming at digital game-savvy students. Further, the evaluation provides guidance for enhancing the course design and thereby contributes to establishing multiplayer online games as learning tools for soft skills.

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Correspondence to Heinrich Söbke .

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Pagel, M., Söbke, H., Bröker, T. (2021). Using Multiplayer Online Games for Teaching Soft Skills in Higher Education. In: Fletcher, B., Ma, M., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science(), vol 12945. Springer, Cham. https://doi.org/10.1007/978-3-030-88272-3_20

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  • DOI: https://doi.org/10.1007/978-3-030-88272-3_20

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