Abstract
As a pandemic spread throughout the world in 2020, restricting possibilities of physical presence, ‘going digital’ became acutely necessary for analogue serious game providers. Digitalization of analogue serious games based on player interaction is an arduous task requiring a substantial rethinking of the relationship between players, the facilitator(s), the game, and technology. Empirical research on the matter is inadequate, leaving practitioners without proper guidance in carrying out the digitalization process. This paper presents a novel framework, called the ‘Participant Centred Framework’, that can aid in moving from the analogue to the digital medium. The framework consists of several categories of relationships we believe instrumental in reimagining games for the digital realm. For each of these categories, several factors or topics to consider are included. The Participant Centred Framework is presented alongside a detailing of what we learned during our own, iterative digitalization process – mapped to the categories and factors of the framework.
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The authors wish to thank all play testers for providing the necessary feedback to execute the digital transformation.
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Almås, H., Hakvåg, M., Oliveira, M., Torvatn, H. (2021). Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development. In: Fletcher, B., Ma, M., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science(), vol 12945. Springer, Cham. https://doi.org/10.1007/978-3-030-88272-3_7
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