Abstract
We present a light-weight multi-view capture system with different lighting conditions to generate a topology consistent facial geometry and high-resolution reflectance texture maps. Firstly, we construct the base mesh from multi-view images using the stereo reconstruction algorithms. Then we leverage the mesh deformation technique to register a template mesh to the reconstructed geometry for topology consistency. The facial and ear landmarks are also utilized to guide the deformation. We adopt the photometric stereo and BRDF fitting methods to recover the facial reflectance field. The specular normal which contains high-frequency information is finally utilized to refine the coarse geometry for sub-millimeter details. The captured topology consistent finer geometry and high-quality reflectance information can be used to produce a lifelike personalized digital avatar.
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Acknowledgments
The authors would like to thank the anonymous reviewers for their valuable comments and helpful suggestions. This work was supported by the National Natural Science Foundation of China under Grants Nos. 61872317.
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Ji, P., Li, H., Jiang, L., Liu, X. (2021). Light-Weight Multi-view Topology Consistent Facial Geometry and Reflectance Capture. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2021. Lecture Notes in Computer Science(), vol 13002. Springer, Cham. https://doi.org/10.1007/978-3-030-89029-2_11
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DOI: https://doi.org/10.1007/978-3-030-89029-2_11
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