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A Deep Learning Method for 2D Image Stippling

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Advances in Computer Graphics (CGI 2021)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 13002))

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Abstract

Stippling is a fascinating art form, which is widely used in printing industry. In computer graphics, digital color stippling produces colored points with a certain distribution (e.g. blue noise distribution) from an input color image. However, it is challenging as each color channel should be evenly distributed with respect to each other channel. Deep learning approaches have shown great advantage on many image stylization applications and have not been utilized for stippling yet. The main reason is that stippling has strict constrains, which requires an even and random distribution of the points. In this paper, we propose the first deep learning approach for stippling, which is able to produce point distribution visually similar to stippling. We regard the stippling results as a 3D point cloud structure where the third channel represents for colors. Then we propose a deep network to transform images to points distribution, consisting of a feature extracting encoder to extract features from the input image and a point generating decoder to translate the features into stippling form. We exploit a spectrum loss to achieve the even distribution. As a result, our method can produce color stippling with reasonable cost. Experiments show that our method can produce stippling with a reasonable balance between the quality of the results and the computational efficiency.

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Correspondence to Beibei Wang or Lei Ma .

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Xue, Z., Wang, B., Ma, L. (2021). A Deep Learning Method for 2D Image Stippling. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2021. Lecture Notes in Computer Science(), vol 13002. Springer, Cham. https://doi.org/10.1007/978-3-030-89029-2_24

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  • DOI: https://doi.org/10.1007/978-3-030-89029-2_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-89028-5

  • Online ISBN: 978-3-030-89029-2

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