Abstract
There are considerable advancements in medical health care in recent years, resulting in a rising older population. As the workforce for such a population is not keeping pace, there is an urgent need to address this problem. Having robots to stimulating recreational activities for older adults can reduce the workload for caretakers and give them time to address the emotional needs of the elderly. In this paper, we investigate the effects of the humanoid social robot Nadine as an activity host for the elderly. We propose to evaluate this by placing Nadine humanoid social robot in a nursing home as a caretaker where she hosts bingo game. We record sessions with and without Nadine to understand the difference and acceptance of these two scenarios. We use computer vision methods to analyse the activities of the elderly to detect emotions and their involvement in the game. Our results present positive enforcement during recreational activity, Bingo, in the presence of Nadine. This research is in line with all ethical recommendations as shown in our Annex.
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Mishra, N. et al. (2021). Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2021. Lecture Notes in Computer Science(), vol 13002. Springer, Cham. https://doi.org/10.1007/978-3-030-89029-2_38
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DOI: https://doi.org/10.1007/978-3-030-89029-2_38
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