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The Effect of Avatar Embodiment on Self-presence and User Experience for Sensory Control Virtual Reality System

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HCI International 2021 - Late Breaking Posters (HCII 2021)

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Abstract

The aim of this study is to explore the factors of virtual character embodiment, self-presence, user experience for the somatosensory control virtual reality (VR) system. We would like to understand the influences of avatar embodiment on self-presence and user experience. According to literature review, we constructed the hypotheses based on a systematic view of thinking from the emotional design theory. In order to efficiently realize the extent to which avatar embodiment, we make use of the quenstionaire of Gonzalez-Franco and Peck (Gonzalez-Franco, M., and Peck, T.C. Avatar Embodiment. Towards a Standardized Questionnaire. Front. Robot. AI, 2018, 5:74. https://doi.org/10.3389/frobt.2018.00074) to assess the embodiment level of subjects. Experimental design shows two kind of task types to understand the effect of avatar embodiment on self-presence and user experience. One is non-verbal behaviour experimental design such as dance practicing, while the other is verbal behaviour experimental design like sing practicing.

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Sun, HM. (2021). The Effect of Avatar Embodiment on Self-presence and User Experience for Sensory Control Virtual Reality System. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_52

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  • DOI: https://doi.org/10.1007/978-3-030-90176-9_52

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