Abstract
Human beings are facing the crisis of deteriorating ecological environment. To strengthen the cultivation of children's environmental awareness and make them develop the habit of environmental protection life are important parts of ecological environment improvement and protection.
This study investigate and analyze the current situation of children's environmental awareness education which had found that the limitations of it is the main reason why it’s so difficult for children to form environmental awareness and habits. The purpose of this study is to conduct an interactive design which based on AR technology, to enhance children's environmental protection awareness, to further enable them to form eco-friendly habits in their daily lives. Based on Hook model, the study designs an AR game mechanics by considering children's psychological characteristics so as to trigger children take actions. The design of game interaction mode adopts the Hook model. This study attempts to build an ecosphere management model in the game and the main interaction mode of the game is that players can use AR scanning function based on image recognition technology to obtain virtual models of plants and animals to build their own unique ecosphere. Players can experience the actions of cognizing and managing their own ecosystem.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
UNEP.Emissions Gap Report 2020.UN environment programme (2020) .https://www.unep.org/emissions-gap-report-2020
Ye, Y.-H., Shih, Y.-H.: Environmental education for children in Taiwan: importance, purpose and teaching methods. Univ. J. Educ. Res. 8(4), 1572–1578 (2020)
Wang: The role of children's musical in environmental education tries to compile environmental theme children's musical. The New Emperor 26, 98–99 (2017)
Tarkkanen, K., Lehto, A., Oliva, D., Somerkoski, B., Haavisto, T., Luimula, M.: Research study design for teaching and testing fire safety skills with AR and VR games. In: 11th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2020-Proceedings, Paper Number 9237831, pp. 167–172 (2020)
Zhu, Y., Palsha, S.: Build our town-using an augmented reality game to enhance young children's spatial cognition. In: ICCE 2016–24th International Conference on Computers in Education: Think Global Act Local-Workshop Proceedings, pp. 1–5 (2016)
Barreira, J., Bessa, M., Pereira, L.C., Adao, T., Peres, E., Magalhaes, L.: MOW: augmented reality game to learn words in different languages-case study: learning English names of animals in elementary school. In: Iberian Conference on Information Systems and Technologies, CISTI, Paper No. 6263236 (2012)
Hassan, S.A., Rahim, T., Shin, S.Y.: ChildAR: an augmented reality-based interactive game for assisting children in their education. Universal Access in the Information Society (2021)
Xiuli, W., Xiao, J., Danling, Z., et al.: Research on intelligent toys. Packag. Eng. 40(16), 165–170 (2019). https://doi.org/10.19554/j.cnki.1001-3563.2019.16.025
Rui, H.: Interactive design of child educational class APP based on immersion theory. Packag. Eng. 39(10), 177–181 (2018)
Liu, L., Jun, Y.: Pay-for APP interactive design research for knowledge based on the addiction model. Art Technol. 34(2), 4–6 75 (2021)
Xueying, C.: The design studies of simple style in the APP interface for children’s games. Art Educ. Stud. 1, 95 (2016). https://doi.org/10.3969/j.issn.1674-9286.2016.01.065
Junjie, Z.: Characteristic analysis based on child user mobile interface. Hubei Acad. Fine Arts 2, 140–141 (2014). https://doi.org/10.3969/j.issn.1009-4016.2014.02.040
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Xie, Q., Yu, W. (2021). The Interaction Design of AR Game Based on Hook Model for Children's Environmental Habit Formation. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_61
Download citation
DOI: https://doi.org/10.1007/978-3-030-90176-9_61
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-90175-2
Online ISBN: 978-3-030-90176-9
eBook Packages: Computer ScienceComputer Science (R0)