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Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera

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HCI International 2021 - Late Breaking Posters (HCII 2021)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1499))

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Abstract

Digital capture of real environments requires a series of techniques that brings together photogrammetry and 3D modelling to create Virtual Reality environment (VRE). In the specific case of the Gothic choirs, the capturing process requires a concrete systematization of all the areas through overlapping series of pictures of multiple sculpted details to avoid areas the complex environment of the church in which the stalls are located. Yuste and Nájera not covered or poorly lit areas. The complex environment of the church in which the stalls are located needs systematic and comprehensive planning approach to get operational data for its representation. This paper reports on the project to digitize the Yuste and Nájera monasteries which have been created using high resolution pictures and graphical documentation to complete disappeared areas. The work suggests that complete sequences from many different angles and distances should be performed from general shots to series of details by very repetitive overlapping. It contributes to create multiple control points and, therefore, an effective and accurate point cloud to be processed for the conservation and enhancement of the cultural heritage.

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Acknowledgements

This research was supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013–2016, Government of Spain, titled “Gamificación para la enseñanza del diseño urbano y la integración en ella de la participación ciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)” .(AEI/FEDER, UE).

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Correspondence to Carles Pàmies .

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Pàmies, C., Navarro, I., Sánchez Riera, A., Redondo, E. (2021). Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1499. Springer, Cham. https://doi.org/10.1007/978-3-030-90179-0_43

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  • DOI: https://doi.org/10.1007/978-3-030-90179-0_43

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