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DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization

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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13096))

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Abstract

The DeepDive System is a tool built to assist with the testing of archaeological hypotheses, the visualization of complex data, and the archiving of archaeological and ethnographic data. As such, it allows modern day archaeologists to recreate aspects of ancient cultural behavior through digital time travel. This paper describes how a researcher can configure a version of an ancient Land Bridge landscape and present it to selected participants. Their behavior can then contribute to the development of a hypothetical ethnography. A program that is potentially able to connect the actions of an ancient culture with the ecosystem that it is embedded in. The results of preliminary application of this system with hunters from a similar sub-Arctic landscape is described.

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Correspondence to Robert G. Reynolds .

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Palazzolo, T., Lemke, A., Zhang, C., Saad, S., Reynolds, R.G., O’Shea, J. (2021). DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture. HCII 2021. Lecture Notes in Computer Science(), vol 13096. Springer, Cham. https://doi.org/10.1007/978-3-030-90328-2_42

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  • DOI: https://doi.org/10.1007/978-3-030-90328-2_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-90327-5

  • Online ISBN: 978-3-030-90328-2

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