Abstract
The main objective of this study was to evaluate the implicit and explicit learning experiences of two distinct training segments, a tutorial and a Free Play Mode (FPM), of a desktop-based virtual reality (VR) medical operations simulator to assess aspects of learnability for a first-time user. Our goal was to evaluate the tutorial simulator and User Interface (UI) design by interpreting results through the lens of Mayer’s principles of multimedia learning. The experiment was conducted remotely and the study sample comprised of ten upper-year medical students. The video recording from the participant’s desktop camera was retrieved to determine their affective responses by analyzing facial micro-expressions and infer valence pain points (VPPs). Participants performed the simulation’s tutorial followed by the FPM tasks, partitioned into two types: twelve retention tasks designed to verify how well users learned UI elements through the tutorial, and an exploration task to observe how the user explored the interface when few instructions were given. Results showed that the explicit user experience did not differ between the tutorial and the retention tasks. In contrast, users reported significantly higher cognitive load and lower system usability during the exploration task than during the tutorial. A negative correlation was found between perceived self-efficacy and perceived cognitive load. Results pertaining to VPPs indicated that FPM tasks were associated with more negative affective responses when compared to the tutorial. The manuscript concludes with methodological guidelines to assess the learnability of complex, ecologically valid simulations while reinforcing the need to use complementary methods to assess the users’ experience.
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The authors would like to thank CAE Inc for its collaboration and funding as well as the NSERC-PROMPT Industrial Research Chair in UX.
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Rochon, LJ. et al. (2021). Improving Learnability Capabilities in Desktop VR Medical Applications. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence. HCII 2021. Lecture Notes in Computer Science(), vol 13095. Springer, Cham. https://doi.org/10.1007/978-3-030-90963-5_24
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