Skip to main content

A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics Acceptability

  • Conference paper
  • First Online:
Innovative Technologies and Learning (ICITL 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13117))

Included in the following conference series:

  • 1921 Accesses

Abstract

In the workplace, mathematics is a fundamental skill. Mathematics is very important to business management students, and it is used as a tool in almost all four-year college courses. However, the number of students who can truly enjoy mathematics should be very small among business management students. The integration of information software into teaching has become an important trend, and the charm of anime for young people should not be underestimated. Therefore, in this study, the university students were given the opportunity to create a digital textbook for Grade 12 mathematics in which they were transformed into anime characters. In addition, the students were able to learn how to use the new software to create digital teaching materials by using group work and peer-to-peer collaboration. The study was conducted with a valid population of 36 students, and a focus group and questionnaire were used to collect information. It was found that by searching, developing the content, designing the questions and solutions, and explaining the origin of the formulae, the participating students were given the opportunity to learn the mathematics of Grade 12 again, gaining positive thoughts about mathematics and increasing their enthusiasm and willingness to learn mathematics. In addition, the study used the app “Moment Cam”, which none of the study participants had experience with, for peer-to-peer collaborative learning. It was found that collaborative learning is also a good way to learn to use new tools.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ma, H.L.: A study on mathematics knowledge required by students of business studies in university of science and technology for employment. In: Proceedings of Symposium on External Connection of Mathematics, pp. 1–33 (2012)

    Google Scholar 

  2. Stein, S.K.: Strength in Numbers: Discovering the Joy and Power of Mathematics in Everyday Life. Wiley, New York (1996)

    MATH  Google Scholar 

  3. Ma, H.L., Wu, D.B., Lee, Y.S., Lee, J.R.: External connection of mathematics: Mathematics and attitude to the vocation of service. National Science Council project, NSC100-2511-S275-001-MY3, pp. 1–13 (2013)

    Google Scholar 

  4. Lai, Y.C.: Automatic multilingual manga processing framework. National Science Council project, MOST109-2221-E011-129-MY3, p. 1 (2021)

    Google Scholar 

  5. Feng, X.F., Pan, X.: Generating algorithm of portrait cartoon based on feature deformation. J. Zhejiang Univ. Technol. 3, 278–281 (2010)

    Google Scholar 

  6. Tobita, H., Shibasaki K.: EnforManga: interactive comic creation using drag-and-drop and deformation. In: Proceedings of 11th IEEE International Symposium on Multimedia, pp. 269–274 (2010)

    Google Scholar 

  7. Way, D.L., Chiang, C.C.: Real-time portrait manga video rendering from facial tracking. National Science Council Project, NSC 100-2221-E-119-001, pp. 1–17 (2012)

    Google Scholar 

  8. Way, D. L.: The synthesis of realistic comic characters. National Science Council Project, NSC 99-2221-E-119-001, pp. 1–21 (2011)

    Google Scholar 

  9. Lin, L., Atkinson, R.K.: Using animations and visual cueing to support learning of scientific concepts and processes. Comput. Educ. 56(3), 650–658 (2011)

    Article  Google Scholar 

  10. Mayer, K.: Addressing students’ misconceptions about gases, mass, and composition. J. Chem. Educ. 88(1), 111–115 (2011)

    Article  Google Scholar 

  11. Tsai, M.R., Su, K.D.: Visual media integrated into nutrition and health to assess students’ learning performances. J. Technol. Eng. Educ. 47(2), 58–84 (2014)

    Google Scholar 

  12. Baecker, R., Small, I.: Animation at the Interface. In: Laurel, B. (ed.) The Art of Human-Computer Interface Design, pp. 251–267. Addison-Wesley Publishing Company (1990)

    Google Scholar 

  13. Lu, S.Y., Lin, T.W.: Learning effects through the multimedia animation in teaching origami. J. Natl. Taichung Univ. Humanities Arts 27(1), 111–130 (2013)

    Google Scholar 

  14. Van der Sluis, H.: Manga, graphic novels, and comics in higher education? New Vistas 7(1), 24–30 (2021)

    Google Scholar 

  15. Shyu, M.L.: Extension of creative teaching-homework assigned by students. Educ. Monthly 276, 40–41 (1990)

    Google Scholar 

  16. Connors, N.A.: Homework: a new direction. National Middle School Association, Columbus (1991)

    Google Scholar 

  17. Cheng, Y.L.: Use creative strategies to solve problems: the study about elementary students’ homework problems. In: Theory and Practice Forum on Enhancing the Effectiveness of Remedial Teaching in Primary and Secondary Schools, pp. 121–140 (2012)

    Google Scholar 

  18. Chen, K.L.: Common memory in study-homework. Educ. Monthly 511, 94–96 (2010)

    Google Scholar 

  19. Chou, L.W.: Based on textbooks, design colorful homework-development and research on homework resources of mathematics textbooks. Daguan Zhoukan 12, 242–243 (2012)

    Google Scholar 

  20. Tan, H.T., Liu, Y.C.: Effects of electronic workbooks on students’ learning attitude and learning achievement. Educ. Technol. Learn. 1(1), 13–38 (2013)

    Google Scholar 

  21. Smith, B.L., MacGregor, J.T.: What is collaborative learning? In: Goodsell, A., Maher, M., Tinto, V., Smith, B.L., MacGregor J.T. (eds.) Collaborative Learning: A Sourcebook for Higher Education, Pennsylvania State University, USA, National Center on Postsecondary Teaching, Learning, and Assessment Publishing (1992)

    Google Scholar 

  22. Verba, M., Winnykamen, F.: Expert-novice interactions: Influence of partner status. Eur. J. Psychol. Educ. 7(1), 61–71 (1992)

    Article  Google Scholar 

  23. Fan, T.Y.: A study of the implementation of peer mentoring methodology in university of technology. J. Chihlee Inst. Technol. 35, 259–290 (2015)

    Google Scholar 

  24. Cohen, E.G.: Restructuring the classroom: conditions for productive small groups. Rev. Educ. Res. 64(1), 1–35 (1994)

    Article  Google Scholar 

  25. Johnson, D.W., Johnson, R.: Leading the Cooperative School, 2nd edn. Interaction Book Company, Edina (1994)

    Google Scholar 

  26. Slavin, R. E.: Cooperative Learning, 2nd edn. A Simon & Schuster Company, Needham Heights (1995)

    Google Scholar 

  27. Pu, H.L.: A study on the evaluation of students’ mathematics homework under the background of new curriculum. Kaoshi Zhoukan 48, 87 (2010)

    Google Scholar 

  28. Connell, C., Bayliss, L., Farmer, W.: Effects of e-book readers and tablet computers on reading comprehension. Int. J. Instr. Media 39(2), 131–140 (2012)

    Google Scholar 

  29. Kim, J.-H., Jung, H.: South Korean digital textbook project. Comput. Sch. 27(3–4), 247–265 (2010)

    Article  Google Scholar 

  30. Woody, W.D., Daniel, D.B., Baker, C.A.: E-books or textbooks: Students prefer textbooks. Comput. Educ. 55(3), 945–948 (2010)

    Google Scholar 

  31. Chen, I. A., Huang, W. Y.: More than beauty – The relationship between selfie editing and pleasure. In: Papers of the 2016 Annual Meeting of China Communication Society, 05C1, pp. 1–21 (2016)

    Google Scholar 

  32. Shen, L.L.: Moment cam: the business model behind the hottest app. China Small Medium Enterprises 4, 35–37 (2014)

    Google Scholar 

  33. Huang, M.H.: The spirit of the new curriculum of mathematics in elementary schools. In: New Curriculum of Mathematics in Elementary Schools (Junior Grade), Teachers’ Seminar of Taiwan Province National Schools of the Ministry of Education, pp. 1–17 (1994)

    Google Scholar 

  34. Yang, K.H., Chang, C.E.: Development and evaluation of a situated math game with mastery learning strategy. Educ. Technol. Learn. 4(2), 95–118 (2016)

    Google Scholar 

Download references

Acknowledgments

The authors appreciate the comments of the review committee. This research was financially supported by the Ministry of Science and Technology under grant no. MOST 108-2511-H-415-0017-MY2.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Chien-Kuo Li .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Weng, TS., Chao, MF., Li, CK. (2021). A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics Acceptability. In: Huang, YM., Lai, CF., Rocha, T. (eds) Innovative Technologies and Learning. ICITL 2021. Lecture Notes in Computer Science(), vol 13117. Springer, Cham. https://doi.org/10.1007/978-3-030-91540-7_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-91540-7_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-91539-1

  • Online ISBN: 978-3-030-91540-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics