Abstract
The domain of knowledge contained in Multiplayer Online Battle Arena (MOBA) is quite complex, which is of great research value. With the rapid development of E-sports, the impact of data analysis on MOBA games is increasing. For example, data mining and deep learning methods can be used to guide players and develop appropriate strategies to win games. This paper proposes a novel MOBA game analysis system. The system includes three individual modules, namely lineup recommendation, real-time win rate prediction, and trend forecasting. The lineup module is implemented using NSGA-II algorithm to recommend hero combinations according to the enemy lineup. Win rate module is a neural network for predicting the quantitative advantage between teams. Trend module is a sequence-to-sequence model that forecasts the future team gold and exp. Finally, the system is applied to Dota 2, one of the most popular MOBA games. Experiments on a large number of professional match replays show that the system works well on arbitrary matches.
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Acknowledgment
.This work is supported by the National Natural Science Foundation of China (62072084, 62072086, 62172082), the National Defense Basic Scientific Research Program of China (JCKY2018205C012), and the Fundamental Research Funds for the Central Universities (N2116008).
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Li, K. et al. (2021). MOBA Game Analysis System Based on Neural Networks. In: Zhang, W., Zou, L., Maamar, Z., Chen, L. (eds) Web Information Systems Engineering – WISE 2021. WISE 2021. Lecture Notes in Computer Science(), vol 13081. Springer, Cham. https://doi.org/10.1007/978-3-030-91560-5_40
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DOI: https://doi.org/10.1007/978-3-030-91560-5_40
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