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Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic’s Period

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Games and Learning Alliance (GALA 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13134))

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Abstract

Puzzle Battle 2.0 is a Serious Game in Virtual Reality created within the 3D Lab Factory. It is the second version of puzzle game created in 2017 to teach art history. The goal was to complete all the proposed paintings to collect them in a personal museum. The COVID-19 epidemic has generated an increase in the earnings of the videogame sector but also brought many experiences designed to be enjoyed in specific places to be unusable. This article proposes a redesign of the original project to make available even at a distance an experience that until now had only been used in a VR Corner.

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Correspondence to Daniele Zolezzi .

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Vercelli, G.V., Iacono, S., Vallarino, M., Zolezzi, D. (2021). Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic’s Period. In: de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science(), vol 13134. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_25

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  • DOI: https://doi.org/10.1007/978-3-030-92182-8_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-92181-1

  • Online ISBN: 978-3-030-92182-8

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